Hi,
I was wondering... Is there a way to hook *any* weapon/item pickup, any but the one given as default by the map on CGameRules:

layerSpawn() ?
Is there a way to retrieve a kind of list of default weapons given on PlayerSpawn(), so I could do for example
Code:
Hook_OnWeaponPickup(id, weaponid)
{
if (!isWeaponGivenOnPlayerSpawn(weaponid)
drop_weapon(id, weaponid);
}
Is it possible?
Thanks!
Cordially,
Misery