Quote:
Originally Posted by hyphen
Actually Im not very sure which parameter of set_hudmessage() actually responsible for message time to stay on screen. Here is the function signature.
set_hudmessage ( red=200, green=100, blue=0, Float =-1.0, Float:y=0.35, effects=0, Float:fxtime=6.0, Float:holdtime=12.0, Float:fadeintime=0.1, Float:fadeouttime=0.2, channel=4 )
If anyone here can point this out that will be helpful, and then after elapsing that time just start a timer to start this set_hudmessage again and continue this until player disconnects.
|
oH! Turned out to be
How to make it real-time updates
Can you give me sma?
SOR.. my sma not very good
and my English else not very good
Because I am form Taiwan
but my TChinese is good