Is it possible to delay this script with 10 secons? It runs on the start of every rounds. I have Hide N' Seek plugin which drops/delete all weapons on the start of every round, so it doesn't work well together. Tips?
Code:
#include <amxmodx>
#include <cstrike>
#include <fakemeta_util>
#define WAIT 0.1
new PLUG[] = "HNSExtras"
new VERS[] = "1.2"
new AUTH[] = "Stewie!"
new hnse_on;
new awp_on;
new fiveseven_on;
new deagle_on;
new scout_on;
new nade_on;
public plugin_init()
{
register_plugin(PLUG, VERS, AUTH);
register_cvar("HNSExtras", VERS, FCVAR_SERVER|FCVAR_UNLOGGED);
register_logevent("round_start", 2, "1=Round_Start");
register_forward(FM_ClientKill, "client_kill")
hnse_on = register_cvar("hnse_on", "1");
awp_on = register_cvar("hnse_awp_on", "1", ADMIN_ADMIN);
fiveseven_on = register_cvar("hnse_fiveseven_on", "1", ADMIN_ADMIN);
deagle_on = register_cvar("hnse_deagle_on", "1", ADMIN_ADMIN);
scout_on = register_cvar("hnse_scout_on", "1", ADMIN_ADMIN);
nade_on = register_cvar("hnse_nade_on", "1", ADMIN_ADMIN);
}
public round_start()
{
set_task(WAIT, "strip")
}
public strip()
{
if(get_pcvar_num(hnse_on))
{
new players[32], num;
get_players(players, num, "ah");
new player;
for(new i = 0; i < num; i++)
{
player = players[i];
fm_strip_user_weapons(player);
cs_set_user_money(player, 0);
fm_give_item(player, "weapon_knife");
}
}
set_task(WAIT, "weapon_chance");
}
public weapon_chance()
{
new Players[32], playerCount, i, id;
get_players(Players, playerCount, "ah");
for(i=0; i<playerCount; i++)
{
id = Players[i];
new number = random_num(0, 100);
switch(number)
{
case 1 .. 5:
{
if(get_pcvar_num(scout_on))
{
new scout = fm_give_item(id, "weapon_scout");
cs_set_user_bpammo(id, CSW_SCOUT, 0);
cs_set_weapon_ammo(scout, 1);
client_print(id, print_chat, "[5%%] You have been awarded a scout with 1 bullet!");
}
}
case 6 .. 15:
{
if(get_pcvar_num(deagle_on))
{
new deagle = fm_give_item(id, "weapon_deagle");
cs_set_user_bpammo(id, CSW_DEAGLE, 0);
cs_set_weapon_ammo(deagle, 2);
client_print(id, print_chat, "[10%%] You have been awarded a deagle with 2 bullets!");
}
}
case 16 .. 20:
{
if(get_pcvar_num(fiveseven_on))
{
new fiveseven = fm_give_item(id, "weapon_fiveseven");
cs_set_user_bpammo(id, CSW_FIVESEVEN, 0);
cs_set_weapon_ammo(fiveseven, 3);
client_print(id, print_chat, "[5%%] You have been awarded a fiveseven with 3 bullets!");
}
}
case 21 .. 22:
{
if(get_pcvar_num(awp_on))
{
new awp = fm_give_item(id, "weapon_awp");
cs_set_user_bpammo(id, CSW_AWP, 0);
cs_set_weapon_ammo(awp, 1);
client_print(id, print_chat, "[1%%] You have been awarded an awp with 1 bullet!");
}
}
case 23 .. 37:
{
if(get_pcvar_num(nade_on))
{
new nade = fm_give_item(id, "weapon_hegrenade");
cs_set_user_bpammo(id, CSW_HEGRENADE, 0);
cs_set_weapon_ammo(nade, 1);
client_print(id, print_chat, "[15%%] You have been awarded a HE grenade!")
}
}
case 38 .. 100:
{
client_print(id, print_chat, "You have not been awarded any items");
}
}
}
}
public client_kill(id)
{
if(is_user_alive(id))
{
console_print(id, "You cannot kill yourself at this moment in time!");
return PLUGIN_HANDLED;
}
else
{
console_print(id, "You can only kill yourself when you are alive!")
return PLUGIN_HANDLED;
}
return PLUGIN_CONTINUE;
}