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ESF modding problems! O_o??


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cTn
Senior Member
Join Date: Oct 2005
Old 11-03-2005 , 12:51  
Reply With Quote #1

try this
Code:
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <fakemeta>
#include <engine>

new avatars[33]
new theSprite
new theSprite2
new theSprite3
new SSJ4Int
new SSJ4GInt
new spark
new sound
new weaponName[41]
new weaponId
new kamestarta, kamecharge, kameab, kametrail
new bbkamestart, bbkamehead, bbkamecharge, bbkame

public client_PostThink(id)
	
{
	
	if ( SSJ4Int==1 )
		
	{
		set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,1)
		entity_set_float( id, EV_FL_renderamt, 0.0 );
		new entity;
		new maxentities = get_global_int(GL_maxEntities);
		
		for( entity = 1; entity < maxentities; entity++) {
			if ( !is_valid_ent( entity ) )
				continue;
			
			new owner = entity_get_edict( entity, EV_ENT_owner );
			if( owner == id ) {
				
				new szModel[32];
				entity_get_string( entity, EV_SZ_model, szModel, 31 );
				
				if( equal( szModel, "turbo" ) != -1 ) {
					entity_set_int( entity, EV_INT_skin, 3 ); // replace skin number with number from 1 to 5
				}
			}
		}
	}
	
	
	else if (SSJ4Int==0)
		
	{
		
	}
	
	return PLUGIN_CONTINUE
	
}


public plugin_init()
	
{
	register_plugin("ESF SSJ4","Alpha","Raupe")
	register_forward( FM_EmitSound, "EmitSound" )
	register_message( get_user_msgid( "Powerup" ), "PowerupMessage" )
	register_message( get_user_msgid( "EETrail" ), "trail" )
	register_cvar("esf_allowtransform","0")
	register_event("CurWeapon", "trail", "be", "1=1")
	register_event("CurWeapon", "Get_WeaponName", "be", "1=1")
	register_clcmd("ascend","Block_Cmd")
	register_clcmd( "SSJ4" ,"SSJ4")
	register_clcmd( "split" ,"Split_Attack")
	register_clcmd( "unssj4","UnSSJ4")
	return PLUGIN_CONTINUE
}
public SSJ4 (id)
	{
	set_task(14.0,"active_Vegeta",id)
	set_task(14.0,"active_Goku",id)
	set_task(0.0,"SSJ4_Vegeta",id)
	set_task(0.0,"SSJ4_Goku",id)
	return PLUGIN_HANDLED
}

public SSJ4_Vegeta (id)
	{
	new powerlevel = get_pdata_int(id,460);
	if ( entity_get_int( id, EV_INT_playerclass) == 8 && powerlevel > 5000000 )
		{
		set_task(4.0,"spawn_sprite2",id)
		set_task(8.0,"spawn_sprite2",id)
		set_task(7.0,"Trans_light",id)
		set_task(6.0,"Trans_light",id)
		set_task(5.0,"Trans_light",id)
		set_task(8.0,"Trans_light",id)
		set_task(5.0,"TransformFX",id)
		set_task(0.5,"ssj4Vegeta_sound",id)
		set_task(8.0,"ssj4Vegeta_sound2",id)
		set_task(19.0,"ssj4Vegeta_sound3",sound)
		set_task(17.0,"ssj4Vegeta_sound4",id)
		set_task(19.0,"remove",id)
		set_task(0.5,"Extras",id)
		set_task(0.2,"IMPLOSION",id,_,_,"b")
		set_task(0.2,"IMPLOSION",id,_,_,"b")
		set_task(0.3,"Sequens",id,_,_,"b")
		client_cmd(id,"bind t wait")
		client_cmd(id,"bind e wait")
	}
	return PLUGIN_HANDLED
}
public SSJ4_Goku (id)
	{
	new powerlevel = get_pdata_int(id,460);
	if ( entity_get_int( id, EV_INT_playerclass) == 2 && powerlevel > 5000000 )
		{
		set_task(20.0,"spawn_sprite2",id)
		set_task(19.5,"spawn_sprite2",id)
		set_task(19.0,"spawn_sprite2",id)
		set_task(21.0,"spawn_sprite3",id)
		set_task(0.0,"spawn_sprite4",id,_,_,"b")
		set_task(0.1,"ssj4Goku_sound2",id)
		set_task(8.0,"ssj4Goku_sound",id)
		set_task(17.0,"ssj4Goku_sound3",id)
		set_task(19.0,"ssj4Goku_sound4",sound)
		set_task(7.0,"Trans_light",id)
		set_task(6.0,"Trans_light",id)
		set_task(5.0,"Trans_light",id)
		set_task(8.0,"Trans_light",id)
		set_task(19.0,"Trans_light",id)
		set_task(16.0,"Trans_light",id)
		set_task(17.0,"Trans_light",id)
		set_task(18.0,"Trans_light",id)
		set_task(5.0,"TransformFX",id)
		set_task(19.0,"remove",id)
		set_task(0.2,"Extras",id)
		set_task(0.3,"Sequens",id,_,_,"b")
		set_task(0.5,"EXPLOSION",id,_,_,"b")
		client_cmd(id,"bind t wait")
		client_cmd(id,"bind e wait")
	}
	return PLUGIN_HANDLED
}
public active_Vegeta (id)
	{
	if (!(get_user_flags(id)&ADMIN_LEVEL_A)) {		
		return PLUGIN_HANDLED
	}
	new powerlevel = get_pdata_int(id,460);
	if ( entity_get_int( id, EV_INT_playerclass) == 8 && powerlevel > 5000000 )
		{
		avatars[id] = create_entity( "env_model" );
		SSJ4Int=1
		client_print(id, print_chat, " You are now SSJ 4. ")
		set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,1)
		give_item(id,"weapon_finalflash")
		entity_set_int( id, EV_INT_rendermode, kRenderTransAdd );
		entity_set_float( id, EV_FL_renderamt, 1.0 );
		entity_set_int( avatars[id], EV_INT_movetype, MOVETYPE_FOLLOW );
		entity_set_edict( avatars[id], EV_ENT_aiment, id );
		entity_set_model( avatars[id], "models/player/ssj4vegeta/ssj4vegeta.mdl")
		set_pdata_int(id, 460,powerlevel + 50000000 )
	}
	
	return PLUGIN_HANDLED
}
public active_Goku (id)
	{
	new powerlevel = get_pdata_int(id,460);
	if ( entity_get_int( id, EV_INT_playerclass) == 2 && powerlevel > 5000000 )
		{
		new powerlevel = get_pdata_int(id,460);
		avatars[id] = create_entity( "env_model" );
		SSJ4Int=1
		SSJ4GInt=1
		set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,1)
		entity_set_int( id, EV_INT_rendermode, kRenderTransAdd );
		entity_set_float( avatars[id], EV_FL_renderamt, 1.0 );
		entity_set_int( avatars[id], EV_INT_movetype, MOVETYPE_FOLLOW );
		entity_set_edict( avatars[id], EV_ENT_aiment, id );
		entity_set_model( avatars[id], "models/player/ssj4goku/ssj4goku.mdl")
		set_pdata_int(id, 460,powerlevel + 60000000 )
	}
	
	return PLUGIN_CONTINUE
}
public Split_Attack (id)
	{
	if ( entity_get_int( id, EV_INT_playerclass) == 2)
		{
		avatars[id] = create_entity( "info_target" );
		set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,1)
		entity_set_int( id, EV_INT_rendermode, kRenderTransAdd );
		entity_set_float( avatars[id], EV_FL_renderamt, 1.0 );
		entity_set_int( avatars[id], EV_INT_movetype, MOVETYPE_FOLLOW );
		entity_set_model( avatars[id], "models/player/ssj4goku/ssj4goku.mdl")
	}
	return PLUGIN_HANDLED
}
public UnSSJ4 (id)
	{
	remove_task(id)
	user_kill(id)
	SSJ4Int=0
	SSJ4GInt=0
	set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderTransAlpha,255)
	set_pdata_int(id, 460, 6000000 )
	set_entity_visibility(avatars[id], 0)
	return PLUGIN_HANDLED
}
public Get_WeaponName(id)
	{
	if (SSJ4GInt==1)
		{
		weaponId = read_data(2)
		get_weaponname(weaponId, weaponName, 40)
		
		if(weaponId == 6) {
			new ent, Float:origin[3];
			entity_get_vector(id,EV_VEC_origin,origin);
			
			while((ent = find_ent_in_sphere(ent,origin,64.0)) != 0) {
				new model[32];
				entity_get_string(ent,EV_SZ_model,model,31);
				if(containi(model,"sprites/kamecharge.spr") != -1) {
					entity_set_model(ent,"sprites/10xkamecharge.spr");
				}
			}
			
		}
	}
	return PLUGIN_CONTINUE
}
public Block_Cmd(id) {
	if (get_cvar_num("esf_allowtransform")==0)
		client_cmd(id,"descend")
	else
	return PLUGIN_CONTINUE
	return PLUGIN_HANDLED
}
public trail(id)
	{
	if (SSJ4GInt==1)
		{
		weaponId = read_data(2)
		get_weaponname(weaponId, weaponName, 40)
		if (weaponId == 6)
			{
			set_msg_arg_int( 5, ARG_SHORT, kamecharge) // beam start
			set_msg_arg_int( 6, ARG_SHORT, kamestarta) // beam head
			set_msg_arg_int( 7, ARG_SHORT, kameab)
			set_msg_arg_int( 8, ARG_SHORT, kametrail) // trail
			set_msg_arg_int( 9, ARG_BYTE, get_msg_arg_int(9) * 7 )
		}
	}
	if (SSJ4GInt==0)
		{
		weaponId = read_data(2)
		get_weaponname(weaponId, weaponName, 40)
		if (weaponId == 6)
			{
			set_msg_arg_int( 5, ARG_SHORT, bbkamestart )
			set_msg_arg_int( 6, ARG_SHORT, bbkamehead )
			set_msg_arg_int( 7, ARG_SHORT, bbkamecharge )
			set_msg_arg_int( 8, ARG_SHORT, bbkame )
			set_msg_arg_int( 9, ARG_BYTE, get_msg_arg_int(9) * 1 )
		}
	}
	return PLUGIN_CONTINUE
}

public remove(id)
	{
	remove_task(id)
	client_cmd(id, "+powerup;wait;wait;-powerup")
	client_cmd(id, "turbo")
	client_cmd(id, "bind t turbo")
	client_cmd(id, "bind e +powerup")
	return PLUGIN_HANDLED
}
public PowerupMessage( msgid, dest, pEnt )
	{
	if ( SSJ4Int==1 )
		{
		
		set_msg_arg_int( 2, ARG_BYTE, 250 );
		set_msg_arg_int( 3, ARG_BYTE, 0 );
		set_msg_arg_int( 4, ARG_BYTE, 0 );
		
	}
	return PLUGIN_CONTINUE
}
public Extras(id)
	{
	client_cmd(id, "+powerup;wait;wait;+powerup")
	client_cmd(id, "turbo")
	return PLUGIN_HANDLED
}
public Extras2(id)
	{
	set_task(0.21,"spawn_sprite",id,_,_,"b")
	return PLUGIN_HANDLED
}
public Sequens(id)
	{
	entity_set_int(id, EV_INT_sequence, 102 )
	return PLUGIN_HANDLED
}
public spawn_sprite(id)
	{
	new spriteorigin[3];
	get_user_origin(id,spriteorigin);
	
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(17);
	write_coord(spriteorigin[0]);
	write_coord(spriteorigin[1]);
	write_coord(spriteorigin[2]);
	write_short(theSprite);
	write_byte(20);
	write_byte(200);
	message_end();
	
	return PLUGIN_HANDLED
}
public spawn_sprite2(id)
	{
	new spriteorigin[3];
	get_user_origin(id,spriteorigin);
	
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(17);
	write_coord(spriteorigin[0]);
	write_coord(spriteorigin[1]);
	write_coord(spriteorigin[2]);
	write_short(theSprite2);
	write_byte(20);
	write_byte(200);
	message_end();
	
	return PLUGIN_HANDLED
	
}
public spawn_sprite3(id)
	{
	new spriteorigin[3];
	get_user_origin(id,spriteorigin);
	
	
	message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
	write_byte(17);
	write_coord(spriteorigin[0]);
	write_coord(spriteorigin[1]);
	write_coord(spriteorigin[2]);
	write_short(theSprite3);
	write_byte(20);
	write_byte(200);
	message_end();
	
	return PLUGIN_HANDLED
}
public spawn_sprite4(id)
	{
	new vec1[3]
	get_user_origin(id,vec1)
	
	message_begin(MSG_PVS, SVC_TEMPENTITY, vec1)
	write_byte(9) // TE_SPARKS
	write_coord(vec1[0])
	write_coord(vec1[1])
	write_coord(vec1[2])
	message_end()
	
	
	return PLUGIN_HANDLED
	
}
public IMPLOSION(id,level,cid)
	{
	
	new vec1[3]
	get_user_origin(id,vec1)
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY,vec1)
	write_byte(14) // TE_IMPLOSION
	write_coord(vec1[0])
	write_coord(vec1[1])
	write_coord(vec1[2])
	write_byte(100)
	write_byte(20)
	write_byte(5)
	message_end()
	
	return PLUGIN_HANDLED
	
}
public EXPLOSION(id,level,cid)
	{
	
	new vec1[3]
	get_user_origin(id,vec1)
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY,vec1)
	write_byte(12) // TE_EXPLOSION2
	write_coord(vec1[0])
	write_coord(vec1[1])
	write_coord(vec1[2])
	write_byte(188)
	write_byte(10)
	message_end()
	
	
	return PLUGIN_HANDLED
	
}
public Trans_light(id,level,cid)
	{
	
	new vec1[3]
	get_user_origin(id,vec1)
	message_begin( MSG_BROADCAST,SVC_TEMPENTITY,vec1)
	write_byte( 21 )
	write_coord(vec1[0])
	write_coord(vec1[1])
	write_coord(vec1[2] + 20)
	write_coord(vec1[0])
	write_coord(vec1[1])
	write_coord(vec1[2] + 2000)
	write_short( spark )
	write_byte( 0 )
	write_byte( 0 )
	write_byte( 24 )
	write_byte( 128 )
	write_byte( 0 )
	write_byte( 180 )
	write_byte( 255 )
	write_byte( 255 )
	write_byte( 255 )
	write_byte( 0 )
	message_end()
	
	return PLUGIN_HANDLED
	
}
public TransformFX(id)
	{
	message_begin(MSG_ALL,get_user_msgid("TransformFX"));
	write_byte(id);
	write_byte(50);
	write_byte(0);
	message_end();
	
	return PLUGIN_HANDLED
}
public Emit_sound(id)
	{
	emit_sound(id,CHAN_AUTO, "ambience/gamestartup_ingame.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
	return PLUGIN_HANDLED
}
public ssj4Goku_sound(id)
	{
	emit_sound(id,CHAN_AUTO, "ssj4Goku/trans.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
	return PLUGIN_HANDLED
}
public ssj4Goku_sound2(id)
	{
	emit_sound(id,CHAN_AUTO, "ssj4Goku/trans2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
	return PLUGIN_HANDLED
}
public ssj4Goku_sound3(id)
	{
	emit_sound(id,CHAN_AUTO, "ssj4Goku/scream.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
	return PLUGIN_HANDLED
}
public ssj4Goku_sound4(id)
	{
	emit_sound(id,CHAN_AUTO, "ssj4Goku/scream2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
	return PLUGIN_HANDLED
}
public ssj4Vegeta_sound(id)
	{
	emit_sound(id,CHAN_AUTO, "ssj4Vegeta/trans2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
	return PLUGIN_HANDLED
}
public ssj4Vegeta_sound2(id)
	{
	emit_sound(id,CHAN_AUTO, "ssj4Vegeta/trans.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
	return PLUGIN_HANDLED
}
public ssj4Vegeta_sound3(id)
	{
	emit_sound(id,CHAN_AUTO, "ssj4Vegeta/scream.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
	return PLUGIN_HANDLED
}
public ssj4Vegeta_sound4(id)
	{
	emit_sound(id,CHAN_AUTO, "ssj4Vegeta/scream2.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)
	return PLUGIN_HANDLED
}
public EmitSound(entity, channel, const sound[])
	{
	if ( SSJ4Int==1 )
		{
		if( equal( sound, "vegeta/finalflash.wav" ))
			{
			emit_sound(entity, channel, "ssj4Vegeta/finalflash.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			return FMRES_SUPERCEDE;
		}
		if( equal( sound, "vegeta/ha.wav" ))
			{
			emit_sound(entity, channel, "ssj4Vegeta/ha.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			return FMRES_SUPERCEDE;
		}
		if( equal( sound, "vegeta/death.wav" ))
			{
			emit_sound(entity, channel, "ssj4Vegeta/death.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			return FMRES_SUPERCEDE;
		}
		if( equal( sound, "vegeta/gallitgun.wav" ))
			{
			emit_sound(entity, channel, "ssj4Vegeta/gallitgun.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			return FMRES_SUPERCEDE;
		}
		if( equal( sound, "vegeta/pain1.wav" ))
			{
			emit_sound(entity, channel, "ssj4Vegeta/pain1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			return FMRES_SUPERCEDE;
		}
		if( equal( sound, "vegeta/pain2.wav" ))
			{
			emit_sound(entity, channel, "ssj4Vegeta/pain2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			return FMRES_SUPERCEDE;
		}
		if( equal( sound, "vegeta/pain3.wav" ))
			{
			emit_sound(entity, channel, "ssj4Vegeta/pain3.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			return FMRES_SUPERCEDE;
		}
		if( equal( sound, "vegeta/pain4.wav" ))
			{
			emit_sound(entity, channel, "ssj4Vegeta/pain4.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			return FMRES_SUPERCEDE;
		}
		if( equal( sound, "vegeta/finalflash_charge.wav" ))
			{
			emit_sound(entity, channel, "ssj4Vegeta/finalflash_charge.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			return FMRES_SUPERCEDE;
		}
		if( equal( sound, "goku/kamehame.wav" ))
			{
			emit_sound(entity, channel, "ssj4Goku/kamehame.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			return FMRES_SUPERCEDE;
		}
		if( equal( sound, "goku/ha.wav" ))
			{
			emit_sound(entity, channel, "ssj4Goku/ha.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			return FMRES_SUPERCEDE;
		}
		if( equal( sound, "goku/death.wav" ))
			{
			emit_sound(entity, channel, "ssj4Goku/death.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			return FMRES_SUPERCEDE;
		}
		if( equal( sound, "goku/solarflare.wav" ))
			{
			emit_sound(entity, channel, "ssj4Goku/solarflare.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			return FMRES_SUPERCEDE;
		}
		if( equal( sound, "goku/pain1.wav" ))
			{
			emit_sound(entity, channel, "ssj4Goku/pain1.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			return FMRES_SUPERCEDE;
		}
		if( equal( sound, "goku/pain2.wav" ))
			{
			emit_sound(entity, channel, "ssj4Goku/pain2.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			return FMRES_SUPERCEDE;
		}
		if( equal( sound, "goku/pain3.wav" ))
			{
			emit_sound(entity, channel, "ssj4Goku/pain3.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			return FMRES_SUPERCEDE;
		}
		if( equal( sound, "goku/pain4.wav" ))
			{
			emit_sound(entity, channel, "ssj4Goku/pain4.wav", VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			return FMRES_SUPERCEDE;
		}
	}
	return FMRES_IGNORED;
}

public plugin_precache()
	{
	precache_model("models/player/ssj4goku/ssj4goku.mdl")
	precache_model("models/player/ssj4vegeta/ssj4vegeta.mdl")
	precache_model("models/player/oozaru/oozaru.mdl")
	precache_model("sprites/kamecharge.spr")
	precache_model("sprites/10xkamecharge.spr")
	precache_sound("ssj4Goku/kamehame.wav")
	precache_sound("ssj4Goku/ha.wav")
	precache_sound("ssj4Goku/pain4.wav")
	precache_sound("ssj4Goku/pain3.wav")
	precache_sound("ssj4Goku/pain2.wav")
	precache_sound("ssj4Goku/pain1.wav")
	precache_sound("ssj4Goku/solarflare.wav")
	precache_sound("ssj4Goku/death.wav")
	precache_sound("ssj4Goku/kamehame.wav")
	precache_sound("ssj4Vegeta/ha.wav")
	precache_sound("ssj4Vegeta/pain4.wav")
	precache_sound("ssj4Vegeta/pain3.wav")
	precache_sound("ssj4Vegeta/pain2.wav")
	precache_sound("ssj4Vegeta/pain1.wav")
	precache_sound("ssj4Vegeta/death.wav")
	precache_sound("ssj4Goku/trans2.wav")
	precache_sound("ssj4Goku/scream.wav")
	precache_sound("ssj4Goku/scream2.wav")
	precache_sound("ssj4Goku/trans.wav")
	precache_sound("ssj4Vegeta/trans2.wav")
	precache_sound("ssj4Vegeta/scream.wav")
	precache_sound("ssj4Vegeta/scream2.wav")
	precache_sound("ssj4Vegeta/trans.wav")
	theSprite = precache_model("sprites/SSJ4F.spr")
	theSprite2 = precache_model("sprites/SSJ4_2.spr")
	theSprite3 = precache_model("sprites/SSJ4_4.spr")
	spark = precache_model("sprites/lgtning.spr");
	kamestarta = precache_model("sprites/10xkameastart.spr")
	kameab = precache_model("sprites/10xkamea.spr")
	kametrail = precache_model("sprites/10xkametrail.spr")
	kamecharge = precache_model("sprites/10xkamecharge.spr")
	bbkamestart = precache_model("sprites/kamehamehabstart.spr")
	bbkamehead = precache_model("sprites/kamehamehabstart.spr")
	bbkamecharge = precache_model("sprites/kamehamehabstart.spr")
	bbkame = precache_model("sprites/kamehamehatrail.spr")
	return PLUGIN_CONTINUE
}
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