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[TF2] Humiliation Glow


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Author
Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Plugin ID:
3016
Plugin Version:
1.1.2
Plugin Category:
Fun Stuff
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    80 
    Plugin Description:
    Makes the losing team's outlines visible through walls during humiliation
    Old 06-15-2012 , 02:44   [TF2] Humiliation Glow
    Reply With Quote #1

    [TF2] Humiliation Glow

    v1.1.2

    Description:
    Makes the losing team glow (outlines visible through walls) similar to the payload cart and the intelligence. The outline's color is based on the player's health: green for healthy, yellow for wounded, and red for heavily damaged. This allows the winning team to track down and eliminate every surviving loser.

    Screenshots coming soon!

    Cvars:
    humiliation_glow_version - plugin version

    Installation:
    Put humiliationglow.smx into /addons/sourcemod/plugins and reboot your server or type "sm plugins load humiliationglow" into your console or rcon.

    Auto Update:
    Install Updater. The plugin will be autoupdated according to your Updater settings. It'll work without Updater.

    Changelog:
    • v1.1.0 (7/12/12)
      • Added ability to disable automatic updating
    • v1.0.0 (6/15/12)
      • Initial release

    Download Plugin (humiliationglow.smx)
    View Source (humiliationglow.sp)
    __________________

    Last edited by Dr. McKay; 11-05-2012 at 20:26.
    Dr. McKay is offline
    Horsedick
    AlliedModders Donor
    Join Date: Sep 2011
    Old 06-16-2012 , 01:18   Re: [TF2] Humiliation Glow
    Reply With Quote #2

    very cool but at end of round an engi was blown up in the air..switched sides and he was still appearing to float on the screen or the outline that is so it works but that was a glitch.

    Edit: looks like it would go away after about 1min

    Last edited by Horsedick; 06-16-2012 at 01:18.
    Horsedick is offline
    Dr. McKay
    Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
    Join Date: Aug 2011
    Location: Atlantis
    Old 06-16-2012 , 02:52   Re: [TF2] Humiliation Glow
    Reply With Quote #3

    Quote:
    Originally Posted by Horsedick View Post
    very cool but at end of round an engi was blown up in the air..switched sides and he was still appearing to float on the screen or the outline that is so it works but that was a glitch.

    Edit: looks like it would go away after about 1min
    Yeah, this is a known issue. There's not much I can do about it unfortunately. I've found that if you just get a player within a close enough proximity to the "ghost", it'll disappear.
    __________________
    Dr. McKay is offline
    Mitchell
    ~lick~
    Join Date: Mar 2010
    Location: noitacoL:
    Old 06-17-2012 , 13:44   Re: [TF2] Humiliation Glow
    Reply With Quote #4

    This is pretty neat, i wish there was something for source like this D:
    I like the see through wall outline, its really nice.
    Glad to see some cool ideas for it out there.
    __________________
    Mitchell is offline
    Horsedick
    AlliedModders Donor
    Join Date: Sep 2011
    Old 06-18-2012 , 23:03   Re: [TF2] Humiliation Glow
    Reply With Quote #5

    Gonna throw in a suggestion for a future addition to this...and in no way any hurry. Perhaps a cvar to allow only certain flagged group only ADMFLAG_CUSTOM1 would be fine, to see the other teams outlines vs others. Case in point it could be used for a perk for VIP's to be the only ones seeing the outline for a seek and destroy effect.
    Horsedick is offline
    Dr. McKay
    Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
    Join Date: Aug 2011
    Location: Atlantis
    Old 06-18-2012 , 23:35   Re: [TF2] Humiliation Glow
    Reply With Quote #6

    Quote:
    Originally Posted by Horsedick View Post
    Gonna throw in a suggestion for a future addition to this...and in no way any hurry. Perhaps a cvar to allow only certain flagged group only ADMFLAG_CUSTOM1 would be fine, to see the other teams outlines vs others. Case in point it could be used for a perk for VIP's to be the only ones seeing the outline for a seek and destroy effect.
    I thought about that, but I don't know how to go about doing this.. or if it's even possible. I'm sure it is, but it'd require an extension of some sort. All this plugin does is set a netprop on the losing team.
    __________________
    Dr. McKay is offline
    TsooJ
    Member
    Join Date: May 2012
    Old 06-19-2012 , 06:31   Re: [TF2] Humiliation Glow
    Reply With Quote #7

    Dr. McKay, This is a great plugin there is only one thing. When the round ends and move to the other side the humilitation glow is still visible for like 60 seconds.
    TsooJ is offline
    Dr. McKay
    Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
    Join Date: Aug 2011
    Location: Atlantis
    Old 06-19-2012 , 13:33   Re: [TF2] Humiliation Glow
    Reply With Quote #8

    Quote:
    Originally Posted by TsooJ View Post
    Dr. McKay, This is a great plugin there is only one thing. When the round ends and move to the other side the humilitation glow is still visible for like 60 seconds.
    Quote:
    Originally Posted by Dr. McKay View Post
    Yeah, this is a known issue. There's not much I can do about it unfortunately. I've found that if you just get a player within a close enough proximity to the "ghost", it'll disappear.
    __________________
    Dr. McKay is offline
    TsooJ
    Member
    Join Date: May 2012
    Old 06-19-2012 , 15:26   Re: [TF2] Humiliation Glow
    Reply With Quote #9

    Ok no problem still using it ;)

    --edit,
    I need to learn how to read

    Last edited by TsooJ; 06-21-2012 at 19:10.
    TsooJ is offline
    Leonardo
    Veteran Member
    Join Date: Feb 2010
    Location: Soviet Union
    Old 06-19-2012 , 17:04   Re: [TF2] Humiliation Glow
    Reply With Quote #10

    random idea:
    glow only F2P players!
    or or glow targeted players.

    also
    disable glow only if it wasn't enabled before humiliation

    Last edited by Leonardo; 06-20-2012 at 05:35.
    Leonardo is offline
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