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[TF2] HordeMod (v1.1, 7-11-12)


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Author
ILikePizza555
Junior Member
Join Date: Mar 2012
Plugin ID:
3010
Plugin Version:
1.1
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Fight a swarm of bots!
    Old 06-14-2012 , 19:51   [TF2] HordeMod (v1.1, 7-11-12)
    Reply With Quote #1

    [TF2] HordeMod


    Description
    You and your team(red) must defend a single Control Point from being captured by a horde of bots. Every 30 seconds, another bot gets added to the game. Inspired by this lovely map made by DomenicoFTW. It also my very first sourcemod plugin.

    Cvar/Command List
    Hoardemod_enabled(Default: 1) Whats the point of setting it to 0?
    Hoardemod_bot_increment_rate(Default: 1) How many bots should be added per-round?
    Hoardemod_heal_boost_offense(Default: 550) How much health should offensive-class players start with?
    Hoardemod_heal_boost_defense(Default: 350) How much health should defensive-class player start with?
    Hoardemod_heal_round_reset(Default: 0) Should the player regain the boosted health every round? (Note: If you have this enabled, keep the heal_boost variables low. Otherwise, you'll have a team of Saxton Hales killing thousands of bots for 5 minutes)
    Hoardemod_effects_disabled(Deafult: 0) Should the plugin automatically add in the effects?

    Hoardemod_offend_player <player> Applies offensive-class effects to the specified player
    Hoardemod_defend_player <player> Applies defensive-class effects to the specified player

    Changelog
    Quote:
    2012-7-11(v1.1)
    * (Hopefully) Fixed a bug where cheaters players could come back from the dead
    * Fixed human players being able to join BLU team

    2012-6-14 (v1.0)
    * Initial Release
    Dependencies
    Asherkin's TF2Items


    To-Do:
    Quote:
    • Add some better "power-ups" for the Spy, Medic, and Sniper
    • Add a way for the dead members of the red team to respawn as blue team members instead of blue being entirely bots
    • Add some sounds
    • Fix the round ending in stalemate when the last member of the red team dies
    Notes:
    • I know I misspelled "hordemod" everywhere in the code. That's because I've always thought that "hoard" was the same thing as "horde". I am NOT changing it. Thanks Calystos!
    • I have included a map along with this plugin since it's a custom gamemode. It's the smae map I've used for testing
    Attached Files
    File Type: zip hm_test.zip (1,017.8 KB, 657 views)
    File Type: sp Get Plugin or Get Source (tf2_hordemod.sp - 484 views - 11.3 KB)
    File Type: smx tf2_hordemod.smx (8.9 KB, 541 views)
    __________________

    Last edited by ILikePizza555; 07-11-2012 at 23:11. Reason: Had problems with the editor
    ILikePizza555 is offline
    shavit
    AlliedModders Donor
    Join Date: Dec 2011
    Location: Israel
    Old 06-14-2012 , 19:57   Re: [TF2] HoardMod (v1.0, 6-14-12)
    Reply With Quote #2

    Quote:
    Originally Posted by ILikePizza555 View Post
    [TF2] HoardMod

    The best plugin i ever saw, very useful![/sarcasm]
    __________________
    retired

    Last edited by shavit; 06-14-2012 at 19:57.
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    ILikePizza555
    Junior Member
    Join Date: Mar 2012
    Old 06-14-2012 , 19:58   Re: [TF2] HoardMod (v1.0, 6-14-12)
    Reply With Quote #3

    Pressed the wrong button while editing -_-
    __________________

    Last edited by ILikePizza555; 06-14-2012 at 19:58.
    ILikePizza555 is offline
    EGood
    Member
    Join Date: Feb 2011
    Location: Israel
    Old 06-14-2012 , 20:15   Re: [TF2] HoardMod (v1.0, 6-14-12)
    Reply With Quote #4

    Where is the download ?
    EGood is offline
    ILikePizza555
    Junior Member
    Join Date: Mar 2012
    Old 06-14-2012 , 20:36   Re: [TF2] HoardMod (v1.0, 6-14-12)
    Reply With Quote #5

    Quote:
    Originally Posted by EGood View Post
    Where is the download ?
    Like I said, I hit the "post thread" button to early. That and the editor did work on firefox. It's fixed now.
    __________________

    Last edited by ILikePizza555; 06-14-2012 at 20:39.
    ILikePizza555 is offline
    Calystos
    Member
    Join Date: Jan 2011
    Location: Terra
    Old 06-15-2012 , 06:56   Re: [TF2] HordeMod (v1.0, 6-14-12)
    Reply With Quote #6

    Absolutely no change whatsoever to the code here, cept to rename it to "tf2_hordemod.sp" and added "[TF2] " to its name, along with changing "hoardemod" to "hordemod" throughout (sorry that bit bugged me, lawl). ;)

    No reason other than many of us have multiple gaming servers and if a plugin is for a specific gaming server its best to have it in its filename to save from getting mixed up,

    Hope this helps those people.
    Attached Files
    File Type: sp Get Plugin or Get Source (tf2_hordemod.sp - 371 views - 11.0 KB)
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    Leonardo
    Veteran Member
    Join Date: Feb 2010
    Location: 90's
    Old 06-15-2012 , 08:56   Re: [TF2] HordeMod (v1.0, 6-14-12)
    Reply With Quote #7

    um
    one player only?
    gamemode for forever alone~
    Leonardo is offline
    ReFlexPoison
    ☠☠☠
    Join Date: Jul 2011
    Location: ☠☠☠
    Old 06-15-2012 , 09:29   Re: [TF2] HordeMod (v1.0, 6-14-12)
    Reply With Quote #8

    what happens when you get to max 32 players?
    ReFlexPoison is offline
    ILikePizza555
    Junior Member
    Join Date: Mar 2012
    Old 06-15-2012 , 11:53   Re: [TF2] HordeMod (v1.0, 6-14-12)
    Reply With Quote #9

    Quote:
    Originally Posted by Leonardo View Post
    um
    one player only?
    gamemode for forever alone~
    No, it was meant for more than once person. I just played by myself in the video because my test server runs on my laptop.

    Quote:
    Originally Posted by ReFlexPoison View Post
    what happens when you get to max 32 players?
    Currently, I'm working on a way for the dead players of the red team to respawn as members of the blue team, so not everyone is a bot. But for now, a total of 12 bots vs red probably won't reach 32 players.
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    JoBarfCreepy
    Member
    Join Date: Feb 2011
    Location: Next to Sweden and Norwa
    Old 06-15-2012 , 16:25   Re: [TF2] HordeMod (v1.0, 6-14-12)
    Reply With Quote #10

    ...and not a moment too soon. This is actually what I used sourcemod to when playing alone for about one year, glad someone made a custom game mode for it. It'd be alot more practical than using .cfg files all the time.

    Good job.
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