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How To Fix Run time errors


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joka69
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Join Date: Apr 2005
Old 11-02-2005 , 21:41  
Reply With Quote #1

Sry i should have done that
Code:
#include <amxmodx> #include <amxmisc> #include <engine> // Counter for the SayText event. new count[32][32]     new g_voice_status[2] public plugin_init(){    register_plugin("AdminListen","2.3x","/dev/ urandom")    register_srvcmd("amx_adminlisten_voice","voice_status")    register_event("SayText","catch_say","b")    return PLUGIN_CONTINUE } public plugin_modules(){    require_module("engine") } public client_infochanged(id) {    if ((get_user_flags(id) & ADMIN_LEVEL_B) && equal(g_voice_status,"1")) set_speak(id, 4) } public client_connect(id) {    if ((get_user_flags(id) & ADMIN_LEVEL_B) && equal(g_voice_status,"1")) set_speak(id, 4) } public voice_status(){    read_argv(1,g_voice_status,1)    new player_count = get_playersnum()    new players[32] //Player IDs    get_players(players, player_count, "c")    for (new i = 0; i < player_count; i++) {       if ((get_user_flags(players[i]) & ADMIN_LEVEL_B)){                  if (equal(g_voice_status,"0")) set_speak(players[i], 0)          if (equal(g_voice_status,"1")) set_speak(players[i], 4)       }    } }   public catch_say(id) {     new reciever = read_data(0) //Reads the ID of the message recipient     new sender = read_data(1)   //Reads the ID of the sender of the message     new message[151]            //Variable for the message     new channel[151]     new sender_name[32]     if (is_running("czero")||is_running("cstrike"))     {         read_data(2,channel,150)         read_data(4,message,150)         get_user_name(sender, sender_name, 31)     } else {             read_data(2,message,150)     }         // DEBUG.     // console_print(0, "DEBUG MESSAGE: %s", message)     // console_print(0, "DEBUG channel: %s", channel)     // console_print(0, "DEBUG sender: %s, %i", sender_name, sender)     // console_print(0, "DEBUG receiver: %i", reciever)         //With the SayText event, the message is sent to the person who sent it last.     //It's sent to everyone else before the sender recieves it.     // Keeps count of who recieved the message     count[sender][reciever] = 1               // If current SayText message is the last then...     if (sender == reciever)     {                   new player_count = get_playersnum()  //Gets the number of players on the server             new players[32] //Player IDs             get_players(players, player_count, "c")             for (new i = 0; i < player_count; i++)         {             // If the player is an admin...                 if (get_user_flags(players[i]) & ADMIN_LEVEL_B)             {                     // If the player did not recieve the message then...                         if (count[sender][players[i]] != 1)                 {                                           message_begin(MSG_ONE, get_user_msgid("SayText"),{0,0,0},players[i])                             // Appends the ID of the sender to the message, so the engine knows what color to make the name.                             write_byte(sender)                             // Appends the message to the message (depending on the mod).                     if (is_running("czero")||is_running("cstrike"))                         {                         write_string(channel)                             write_string(sender_name)                         }                             write_string(message)                             message_end()                         }                 }                 count[sender][players[i]] = 0  //Set everyone's counter to 0 so it's ready for the next SayText             }     }         return PLUGIN_CONTINUE }
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