Quote:
Originally Posted by Misery
Well, thanks for answering Arkshin. Indeed, I do only checks in the hooks, and only one check per functions. That means if the condition is not met it stops there.
My question was about regs... Have you ever heard people complaining about "regs" on a counter-strike server?
Say Bob shoots on John, and Bob's aim is precisly, undoubtly on John's head, but the shot is not "registered" i.e. John does not get any damage, even if he was supposed to. Some servers have better "registry" than others, depending on the hardware they use...
In a more technical view. Say Misery shoots on Arkshine. Does the data related to bullets fired and angles is sent to the server through messages (i.e. the data needed so the server can calculate the damage)?
I just don't want to affect server performances...
Thanks!
Misery
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I'm not sure about tehnical side, but i know that player rates/loss/choke etc.. have effect on this. Player and server settings can lead to interpolation and extrapolation.