You can always add more to the SetGravity() function.
Code:
public SetGravity()
{
new players[32],num,i
get_players(players,num,"a")
for(i = 0; i <= num; i++)
{
new id = players[i]
if(is_user_connected(id) && g_bGravity[id] == true) {
set_user_gravity(id, 0.5)
}
// If you wanted to add something else like noclip, you'd do this:
if(is_user_connected(id) && g_bNoClip[id] == true) {
set_user_noclip(id, 1)
}
}
}
__________________