Code:
public SetGravity()
{
new players[32],num,i
get_players(players,num,"a")
for(i = 0; i <= num; i++)
{
new id = players[i]
if(is_user_connected(id) && g_bGravity[id] == true) {
set_user_gravity(id, 0.5)
}
}
}
can be gravity other? i mean if i try make a fly menu with more gravities?
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