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[HowTo] Properly catch shot event in CS


  
 
 
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 06-09-2012 , 09:14   Re: [HowTo] Properly catch shot event in CS
Reply With Quote #13

Code can be shortened a bit :

PHP Code:
#include <amxmodx>
#include <fakemeta>

new g_iMaxPlayers;
#define IsPlayer(%0)    ( 1 <= (%0) <= g_iMaxPlayers )

new g_iGunsEventsIdBitSum;

public 
plugin_init()
{
    
register_plugin(PLUGIN_NAMEPLUGIN_VERSIONPLUGIN_AUTHOR);

    new const 
szGunsEvents[][] = {
        
"events/awp.sc""events/g3sg1.sc""events/ak47.sc""events/scout.sc""events/m249.sc",
        
"events/m4a1.sc""events/sg552.sc""events/aug.sc""events/sg550.sc""events/m3.sc",
        
"events/xm1014.sc""events/usp.sc""events/mac10.sc""events/ump45.sc""events/fiveseven.sc",
        
"events/p90.sc""events/deagle.sc""events/p228.sc""events/glock18.sc""events/mp5n.sc",
        
"events/tmp.sc""events/elite_left.sc""events/elite_right.sc""events/galil.sc""events/famas.sc"
    
};
    for(new 
ii<sizeof(szGunsEvents); i++)
    {
        
g_iGunsEventsIdBitSum |= 1<<engfunc(EngFunc_PrecacheEvent1szGunsEvents[i]);
    }

    
register_forward(FM_PlaybackEvent"OnPlaybackEvent");

    
g_iMaxPlayers get_maxplayers();
}

public 
OnPlaybackEvent(flagsideventid)
{
    if( 
IsPlayer(id) && g_iGunsEventsIdBitSum & (1<<eventid) )
    {
        
// gun fired

        
return FMRES_HANDLED;
    }
    return 
FMRES_IGNORED;

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Last edited by ConnorMcLeod; 07-28-2013 at 03:35.
ConnorMcLeod is offline
 



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