Raised This Month: $ Target: $400
 0% 

2 features help!!!! (useful for many ppl i think)


Post New Thread Reply   
 
Thread Tools Display Modes
Author Message
Zenith77
Veteran Member
Join Date: Aug 2005
Old 11-01-2005 , 19:56  
Reply With Quote #1

Just register the command in plugin_init()

Code:
register_clcmd("say shoot", "myFunc")



You need to create an entity for you plasma ball...

Code:
new ePlasmaBall = create_entity("info_target")

Set a name for it

Code:
entity_set_string(ePlasmaBall, EV_SZ_classname, "PlasmaBall")

Set the origin

Code:
entity_set_vector(ePlasmaBall, EV_VEC_origin, anOrigin)

Set the size

Code:
new Float:maxs[3] = {32.0,32.0,64.0} new Float:mins[3] = {-32.0,-32.0,-64.0} entity_set_size(ePlasmaBall,mins,maxs)

Make it solid

Code:
entity_set_int(ePlasmaBall,EV_INT_solid, SOLID_BBOX)

Set move type

Code:
entity_set_int(ePlasmaBall,EV_INT_movetype,MOVETYPE_TOSS)



Set a frame rate for the sprite

Code:
entity_set_float(ePlasmaBall,EV_FL_framerate,1.0)

Render it to have a sprite as a model

Code:
set_rendering(ePlasmaBall, kRenderFxNoDissipation, 255, 255, 255, kRenderGlow, 10)


Set Model ( Rember to precache )

Code:
entity_set_model(ePlasmaBall, "sprites/myspr.spr")



Make it emit a sound ( rember to precache it )

Code:
emit_sound(ePlasmaBall, CHAN_STATIC, "ambience/alien_hollow.wav", 1.0, ATTN_NORM, 0, PITCH_NORM)

and thats it to create the entity....


And for the explosion...


Register touch in plugin_init()

Code:
register_touch("PlasmaBall","*","plasma_interact")

the touch function..


Note: gExplosionModel is the sprite u use for the explosion model...

Code:
public plasma_interact(ePlasmaBall,other) {     if(other == 0) {                         new Float:fOrigin[3]                 new iOrigin[3]                 entity_get_vector(ePlasmaBall, EV_VEC_origin, fOrigin)                 FVecIVec(fOrigin, iOrigin)                 message_begin(MSG_BROADCAST, SVC_TEMPENTITY)         write_byte(3) // TE_EXPLOSION         write_coord(iOrigin[0])         write_coord(iOrigin[1])         write_coord(iOrigin[2]+50)         write_short(gExplosionModel)         write_byte(100)         write_byte(0)         write_byte(0)         message_end()                 RadiusDamage(fOrigin, 30,  120)                 remove_entity(ePlasmaBall)             }     else if(is_user_connected(other)) {         user_kill(other, 0)                 new origin[3]                 get_user_origin(other, origin, 0)                 message_begin(MSG_BROADCAST, SVC_TEMPENTITY)         write_byte(3) // TE_EXPLOSION         write_coord(origin[0])         write_coord(origin[1])         write_coord(origin[2])         write_short(gExplosionModel)         write_byte(100)         write_byte(0)         write_byte(0)         message_end()                     } }

and there ya go

And you may not like the explosion sound it makes when it hits a wall, if you dont, just post back and i can fix that for ya
__________________
Quote:
Originally Posted by phorelyph View Post
your retatred
Zenith77 is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 23:51.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode