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cTn
Senior Member
Join Date: Oct 2005
Old 11-01-2005 , 14:38   Fixes
Reply With Quote #1

m unfinished plugin

Code:
#include <amxmod>
#include <amxmisc>
#include <fun>  



public plugin_init() { 
	register_plugin("cTn stuff","1.0","cTn")
	register_concmd("say /ctnstuff","ShowMenu",ADMIN_LEVEL_A,"show cTn stuff menu")
	register_concmd("amx_ctnstuff","ShowMenu",ADMIN_LEVEL_A,"show cTn stuff menu")
	register_concmd("amx_ctnstuff2","ShowMenu2",ADMIN_LEVEL_A,"show cTn stuff menu")
	register_menucmd(register_menuid("\yFirst Menu:"), 1023, "MenuCommand" ) 
	register_menucmd(register_menuid("\ySecond Menu:"), 1023, "MenuCommand2" ) 
	
	return PLUGIN_CONTINUE 
} 

public ShowMenu( id ) { 
	if (!(get_user_flags(id)&ADMIN_LEVEL_A)) { 
		
		return PLUGIN_HANDLED 
	} 
	new szMenuBody[256] 
	new keys 
	
	new nLen = format( szMenuBody, 255, "\yFirst Menu:^n" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w1. Give m4a1" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w2. Give ak47" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w3. Give awp" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w4. Health 250" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w5. Armor 250" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w6. Alpha render 50%" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w7. Glow ORANGE" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w8. Glow RED" )
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w9. Next" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n^n\w0. Exit" ) 
	
	keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<7|1<<8|1<<9) 
	
	show_menu( id, keys, szMenuBody, -1 ) 
	
	return PLUGIN_CONTINUE 
} 

public MenuCommand( id, key ) { 
	
	switch( key ) { 
		
		case 0: {
			give_item( id, "weapon_m4a1" )
			give_item( id, "weapon_m4a1" ) 
			give_item( id, "weapon_m4a1" ) 
			set_hudmessage(100, 200, 0, 0.03, 0.24, 0, 0.0, 0.0, 4.0, 10.0,1)
			show_hudmessage(id,"cTn stuff: Gived M4A1") 
			console_cmd( id, "amx_ctnstuff" )
			return PLUGIN_HANDLED 
		}
		case 1: {
			give_item( id, "weapon_ak47" )
			give_item( id, "weapon_ak47" ) 
			give_item( id, "weapon_ak47" ) 
			set_hudmessage(100, 200, 0, 0.03, 0.24, 0, 0.0, 0.0, 4.0, 10.0,1)
			show_hudmessage(id,"cTn stuff: Gived AK47") 
			console_cmd( id, "amx_ctnstuff" )
			return PLUGIN_HANDLED 
		}
		case 2: {
			give_item( id, "weapon_awp" )
			give_item( id, "weapon_awp" )
			set_hudmessage(100, 200, 0, 0.03, 0.24, 0, 0.0, 0.0, 4.0, 10.0,1)
			show_hudmessage(id,"cTn stuff: Gived AWM") 
			console_cmd( id, "amx_ctnstuff" )
			return PLUGIN_HANDLED 
		}
		case 3: {
			set_user_health( id, 250 )
			set_hudmessage(100, 200, 0, 0.03, 0.24, 0, 0.0, 0.0, 4.0, 10.0,1)
			show_hudmessage(id,"cTn stuff: HEALTH 250") 
			console_cmd( id, "amx_ctnstuff" )
			return PLUGIN_HANDLED 
		}
		case 4: {
			set_user_armor( id, 250 )
			set_hudmessage(100, 200, 0, 0.03, 0.24, 0, 0.0, 0.0, 4.0, 10.0,1)
			show_hudmessage(id,"cTn stuff: ARMOR 250") 
			console_cmd( id, "amx_ctnstuff" )
			return PLUGIN_HANDLED 
		}
		case 5: {
			set_user_rendering(id,kRenderFxGlowShell,0,0,0, kRenderTransAlpha,50)
			set_hudmessage(255, 255, 255, 0.03, 0.24, 0, 0.0, 0.0, 4.0, 10.0,1)
			show_hudmessage(id,"cTn stuff: 50% Invisible") 
			console_cmd( id, "amx_ctnstuff" )
			return PLUGIN_HANDLED 
		}
		case 6: {
			set_user_rendering(id,kRenderFxGlowShell,255,198,0,kRenderNormal,25)
			set_hudmessage(255, 198, 0, 0.03, 0.24, 0, 0.0, 0.0, 4.0, 10.0,1)
			show_hudmessage(id,"cTn stuff: Glow ORANGE") 
			console_cmd( id, "amx_ctnstuff" )
			return PLUGIN_HANDLED 
		}
		case 7: {
			set_user_rendering(id,kRenderFxGlowShell,255,0,0,kRenderNormal,25)
			set_hudmessage(255, 0, 0, 0.03, 0.24, 0, 0.0, 0.0, 4.0, 10.0,1)
			show_hudmessage(id,"cTn stuff: Glow RED") 
			console_cmd( id, "amx_ctnstuff" )
			return PLUGIN_HANDLED 
		}	 
		case 8: ShowMenu2(id)
		
		//case 9: client_print( id, print_chat, "Menu Option EXIT" ) 
	} 
	
	return PLUGIN_HANDLED 
}

// Menu 2

public ShowMenu2( id ) { 
	if (!(get_user_flags(id)&ADMIN_LEVEL_A)) { 
		
		return PLUGIN_HANDLED 
	} 
	new szMenuBody[256] 
	new keys 
	
	new nLen = format( szMenuBody, 255, "\ySecond Menu:^n" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w1. Killing mix 1" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w2. Killing mix 2" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w3. Gravity 50%" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w4. Money 16000" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w5. GLOW OFF" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w6. Alien mode" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w7. Alpha render 5%" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w8. Alpha render 0" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n\w9. Back" ) 
	nLen += format( szMenuBody[nLen], 255-nLen, "^n^n\w0. Exit" ) 
	
	keys = (1<<0|1<<1|1<<2|1<<3|1<<4|1<<5|1<<6|1<<7|1<<8|1<<9) 
	
	show_menu( id, keys, szMenuBody, -1 ) 
	
	return PLUGIN_CONTINUE 
} 

public MenuCommand2( id, key ) { 
	
	switch( key ) { 
		
		case 0: {
			strip_user_weapons( id )
			give_item( id, "weapon_m4a1" )
			give_item( id, "weapon_m4a1" ) 
			give_item( id, "weapon_m4a1" )
			give_item( id, "weapon_deagle" )
			give_item( id, "weapon_deagle" )
			give_item( id, "weapon_deagle" )
			give_item( id, "weapon_deagle" )
			give_item( id, "weapon_hegrenade" )
			give_item( id, "weapon_smokegrenade" )
			give_item( id, "weapon_flashbang" )
			give_item( id, "weapon_flashbang" )
			give_item( id, "weapon_knife" )
			set_user_armor( id, 100 )
			set_hudmessage(100, 200, 0, 0.03, 0.24, 0, 0.0, 0.0, 4.0, 10.0,1)
			show_hudmessage(id,"cTn stuff: Killing mix1" )
			console_cmd( id, "amx_ctnstuff2" )
			return PLUGIN_HANDLED 
		}
		case 1: {
			strip_user_weapons( id )
			give_item( id, "weapon_ak47" )
			give_item( id, "weapon_ak47" ) 
			give_item( id, "weapon_ak47" )
			give_item( id, "weapon_deagle" )
			give_item( id, "weapon_deagle" )
			give_item( id, "weapon_deagle" )
			give_item( id, "weapon_deagle" )
			give_item( id, "weapon_hegrenade" )
			give_item( id, "weapon_smokegrenade" )
			give_item( id, "weapon_flashbang" )
			give_item( id, "weapon_flashbang" )
			give_item( id, "weapon_knife" )
			set_user_armor( id, 100 )
			set_hudmessage(100, 200, 0, 0.03, 0.24, 0, 0.0, 0.0, 4.0, 10.0,1)
			show_hudmessage(id,"cTn stuff: Killing mix2" )
			console_cmd( id, "amx_ctnstuff2" )
			return PLUGIN_HANDLED 
		}
		case 2: {
			set_user_gravity( id, 0.5) 
			set_hudmessage(100, 200, 0, 0.03, 0.24, 0, 0.0, 0.0, 4.0, 10.0,1)
			show_hudmessage(id,"cTn stuff: Gravity 50%" )
			console_cmd( id, "amx_ctnstuff2" )
			return PLUGIN_HANDLED 
		}
		case 3: {
			cs_set_user_money( id, 16000, 1 )
			set_hudmessage(100, 200, 0, 0.03, 0.24, 0, 0.0, 0.0, 4.0, 10.0,1)
			show_hudmessage(id,"cTn stuff: Money 16000" )
			console_cmd( id, "amx_ctnstuff2" )
			return PLUGIN_HANDLED 
		}
		case 4: {
			set_user_rendering(id,kRenderFxGlowShell,0,0,0,kRenderNormal,25)
			set_hudmessage(255, 0, 0, 0.03, 0.24, 0, 0.0, 0.0, 4.0, 10.0,1)
			show_hudmessage(id,"cTn stuff: Glow OFF") 
			console_cmd( id, "amx_ctnstuff2" )
			return PLUGIN_HANDLED 
		}
		case 5: {
			set_user_rendering(id,kRenderFxGlowShell,0,255,0, kRenderTransAlpha,25)
			set_hudmessage(0, 255, 0, 0.03, 0.24, 0, 0.0, 0.0, 4.0, 10.0,1)
			show_hudmessage(id,"cTn stuff: Alien mode") 
			console_cmd( id, "amx_ctnstuff2" )
			return PLUGIN_HANDLED 
		}
		case 6: {
			set_user_rendering(id,kRenderFxGlowShell,0,0,0, kRenderTransAlpha,5)
			set_hudmessage(0, 255, 0, 0.03, 0.24, 0, 0.0, 0.0, 4.0, 10.0,1)
			show_hudmessage(id,"cTn stuff: 95% invisible") 
			console_cmd( id, "amx_ctnstuff2" )
			return PLUGIN_HANDLED 
		}
		case 7: {
			set_user_rendering(id,kRenderFxGlowShell,0,0,0, kRenderTransAlpha,0)
			set_hudmessage(0, 255, 0, 0.03, 0.24, 0, 0.0, 0.0, 4.0, 10.0,1)
			show_hudmessage(id,"cTn stuff: 100% invisible") 
			console_cmd( id, "amx_ctnstuff2" )
			return PLUGIN_HANDLED 
		}
		case 8: ShowMenu(id)
		
		//case 9: client_print( id, print_chat, "Menu Option EXIT" ) 
	} 
	
	return PLUGIN_HANDLED 
}
so there is much problems

1st can be menu without "console_cmd( id, "amx_ctnstuff2" )" in every button ? i need to set menu open .. but just more simply .. command

2 give_item( id, "weapon_ak47" ) how to add ammo to guns without spamming

like
give_item( id, "weapon_ak47" )
give_item( id, "weapon_ak47" )
give_item( id, "weapon_ak47" )

3 gravity one of m sucky bugs i need to set gravity permanently for user ( permanently-for one map as example or just for time when admin disable it (for now no button to doo this because gravity work bad... )
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