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Revive 3 Times for Round


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GordonFreeman (RU)
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Join Date: Jan 2010
Location: Uzbekistan
Old 05-28-2012 , 04:03   Re: Revive 3 Times for Round
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Code:
#include <amxmodx> #include <fakemeta> #include <engine> #include <hamsandwich> #define PLUGIN "Respawn Admin" #define VERSION "1.0" #define AUTHOR "krm" new g_MsgSay,vodka[33],vodka_cvar public plugin_init()   {     register_plugin(PLUGIN, VERSION, AUTHOR)         g_MsgSay = get_user_msgid ( "SayText" )     vodka_cvar = register_cvar("amx_revivetimes","1337")         register_logevent("fw_RoundEnd",2,"1=Round_End")         register_clcmd("say /reviver", "CmdNascer") } public CmdNascer(id){     if(get_user_flags(id) & ADMIN_IMMUNITY){         set_task(0.1, "CmdRevive", id)         return PLUGIN_HANDLED     }else{         client_printc(id, "!g[VIRUSBR] !nApenas !tAdmins !ntem acesso a este Comando!")         return PLUGIN_HANDLED     }         return PLUGIN_HANDLED } public CmdRevive(id){     if(!is_user_alive(id)&&vodka[id]<get_pcvar_num(vodka_cvar)){         vodka[id]++         client_printc(id, "!g[VIRUSBR] !nVoce sera !trenascido !nem !g3 !nSegundos!")         set_task(3.1, "CmdResp", id)         return PLUGIN_HANDLED     }else     {         client_printc(id, "!g[VIRUSBR] !nVoce precisa estar !tMorto !npara executar esta acao!")         return PLUGIN_HANDLED     }     return PLUGIN_HANDLED } public fw_RoundEnd(){     for(new i;i<33;++i)         vodka[i]=0 } public CmdResp(id) {     ExecuteHamB( Ham_CS_RoundRespawn, id )     return PLUGIN_HANDLED } stock client_printc ( const index, const input [ ], const any:... ) {     new players [ 32 ]     new count     new message [ 191 ]     new i         count = 1         vformat ( message, 190, input, 3 )         replace_all ( message, 190, "!n", "^1" )     replace_all ( message, 190, "!t", "^3" )     replace_all ( message, 190, "!g", "^4" )         if ( index )     {         players [ 0 ] = index     }         else     {         get_players ( players, count, "ch" )     }         for ( i = 0; i < count; i ++ )     {         if ( is_user_connected ( players [ i ] ) )         {             message_begin ( MSG_ONE_UNRELIABLE, g_MsgSay, _, players [ i ] )             write_byte ( players [ i ] )             write_string ( message )             message_end ( )         }     } }
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