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message and event troubles


  
 
 
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SSJ2GOKU
Senior Member
Join Date: Oct 2005
Location: Belgium
Old 10-31-2005 , 15:53  
Reply With Quote #7

ty but still its no solution for my problem man


its this part that still doesnt do a thing, and that makes the player stuck

Code:
public Get_WeaponName(id)   {       weaponId = read_data(2)       get_weaponname(weaponId, weaponName, 40) }   public trail(id){     if( weaponName[id] == 2){         set_msg_arg_int( 5, ARG_SHORT, kamecharge) // beam start         set_msg_arg_int( 6, ARG_SHORT, kamestarta) // beam head         set_msg_arg_int( 7, ARG_SHORT, kameab)         set_msg_arg_int( 8, ARG_SHORT, kametrail) // trail         set_msg_arg_int( 9, ARG_BYTE, get_msg_arg_int(9) * 10 )         return PLUGIN_CONTINUE     }        return PLUGIN_CONTINUE }
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