ty but still its no solution for my problem man
its this part that still doesnt do a thing, and that makes the player stuck
Code:
public Get_WeaponName(id)
{
weaponId = read_data(2)
get_weaponname(weaponId, weaponName, 40)
}
public trail(id){
if( weaponName[id] == 2){
set_msg_arg_int( 5, ARG_SHORT, kamecharge) // beam start
set_msg_arg_int( 6, ARG_SHORT, kamestarta) // beam head
set_msg_arg_int( 7, ARG_SHORT, kameab)
set_msg_arg_int( 8, ARG_SHORT, kametrail) // trail
set_msg_arg_int( 9, ARG_BYTE, get_msg_arg_int(9) * 10 )
return PLUGIN_CONTINUE
}
return PLUGIN_CONTINUE
}