Code:
public Get_WeaponName(id)
{
weaponId = read_data(2)
get_weaponname(weaponId, weaponName, 40)
if(weaponId == 2) {
new ent, Float:origin[3];
entity_get_vector(id,EV_VEC_origin,origin);
while((ent = find_ent_in_sphere(ent,origin,64.0)) != 0) {
new model[32];
entity_get_string(ent,EV_SZ_model,model,31);
if(containi(model,"sprites/kamecharge.spr") != -1) {
entity_set_model(ent,"sprites/10xkamecharge.spr");
}
}
}
}
__________________
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THIS ONES FOR YOU
3000 PTS