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Auto Taunts * v1.3 update *


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Plugin Info:     Modification:   Counter-Strike        Category:   Fun Stuff        Approver:   Geesu (62)
commonbullet
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Join Date: Oct 2005
Old 10-30-2005 , 12:53   Auto Taunts * v1.3 update *
Reply With Quote #1

Update 1.3
-Included new friendly fire taunts
-updated sounds

This is my first plugin – it’s not that useful but what the hell

The name is self explanatory, it plays some funny taunts when someone gets killed. that type of stuff that sounds better when spoken by a script.
The speaker icon is displayed when a player says a taunt to all players, also a radio message is sent to all.

The idea is based on UT taunt messages, the script is based on miscstats.

Here’s a image from condition zero.


It requires statscfg plugin to control the variables.

Statsmenu:

Taunt Sounds
Enable/Disable taunt sounds

Taunt Messages
Enable/Disable taunt text messages

Taunt Headshot Only
Taunts will be displayed only in headshot events

Taunt Bots Only
Only Bots may send taunt messages

Taunt Humans Only
Only Humans may send taunt messages

Taunt RandomVoicePitch
Different pitches are set to each player slot when plugin starts

Commands
only one:
amx_taunts [0-100]
ADMIN_KICK access.
Sets how often taunt messages should be displayed. (100 is always; 0 is never)

Place it in cstrike folder (taunts wav files should be at cstrike/sound/misc/taunts)

[log] last version had 1006 download hits
Attached Files
File Type: sma Get Plugin or Get Source (autotaunts.sma - 8824 views - 8.4 KB)
File Type: zip sound.zip (189.2 KB, 7316 views)

Last edited by commonbullet; 09-23-2006 at 01:18.
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Charr
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Join Date: Jul 2005
Location: Long Island, New York, U
Old 10-30-2005 , 13:02  
Reply With Quote #2

Cool.
And you only need to post the .sma, cause the online compiler compiles the .sma on demand.
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commonbullet
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Old 10-30-2005 , 13:24  
Reply With Quote #3

thanks,

just corrected that.
i also corrected a wrong array range that would cause a sound not to be precached.
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 10-30-2005 , 13:28  
Reply With Quote #4

It would probably be better to do it on DeathMsg or something, so players can taunt each other when they get kills.
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angel killer
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Join Date: Oct 2005
Location: Califronia
Old 10-30-2005 , 13:48  
Reply With Quote #5

Honestly I think is the best thing since wonder bread
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Zenith77
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Join Date: Aug 2005
Old 10-30-2005 , 15:00  
Reply With Quote #6

rofl, I am so adding this to my server ^^
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commonbullet
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Join Date: Oct 2005
Old 10-30-2005 , 17:16  
Reply With Quote #7

Quote:
Originally Posted by Hawk552
It would probably be better to do it on DeathMsg or something, so players can taunt each other when they get kills.
that's exactly the way it works.
i've forgotten to say that.
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Hawk552
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Join Date: Aug 2005
Old 10-30-2005 , 17:21  
Reply With Quote #8

Code:
register_plugin("Auto Taunts", "1.0", "commonbullet")        register_event ("Location", "setLocation", "b")     register_clcmd ("amx_taunts","tauntsFrequency",ADMIN_KICK, "Sets how often taunt messages should be displayed.")

Uhh... no...?
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commonbullet
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Old 10-30-2005 , 19:05  
Reply With Quote #9

I'm using client_death function, which is designed to make the same job.
Code:
public client_death(killer, victim, wpnindex, hitplace, TK)
I guess it requires csx module.
I'm including it in sma file.

Thanks.
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Charr
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Join Date: Jul 2005
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Old 10-30-2005 , 19:11  
Reply With Quote #10

Hmm... Getting a forum error thats not letting me download... But what I wanted to look at was when you have a single person use the radio remove the @ symbol.
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