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[Info] Counter-Strike pvPrivateData offsets


  
 
 
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 05-19-2012 , 09:05   Re: [Info] Counter-Strike pvPrivateData offsets
Reply With Quote #11

Updated players offsets list :
Thanks to VEN, Arkshine, Joropito and Jim_Yang

Stocks [g/s]set_pdata_[char/bool/short/vector] :
Spoiler


Misc stocks (GetGrenadeType, GetWeaponBoxProps, RemoveUserShield, GiveUserShield):
Spoiler


CBaseEntity
Spoiler

CBaseDelay :
Spoiler

CBaseAnimating :
Spoiler

CBaseToggle :
Spoiler

CBaseMonster :
Spoiler

CBasePlayer :
Spoiler


CGrenade :
Spoiler


CBasePlayerItem + CBasePlayerWeapon + Specific Weapons :
Spoiler


CWeaponBox :
Spoiler


CArmoury:
Spoiler


CRuleEntity (+ CGamePlayerEquip):
Spoiler



If you use those includes, you can include them like this :
PHP Code:
#tryinclude <cstrike_pdatas>

#if !defined _cbaseentity_included
        #assert Cstrike Pdatas and Offsets library required! Read the below instructions:   \
                
1. Download it at forums.alliedmods.net/showpost.php?p=1712101#post1712101   \
                
2. Put it into amxmodx/scripting/include/ folder   \
                
3. Compile this plugin locallydetailswiki.amxmodx.org/index.php/Compiling_Plugins_%28AMX_Mod_X%29   \
                
4. Install compiled plugindetailswiki.amxmodx.org/index.php/Configuring_AMX_Mod_X#Installing
#endif 
Attached Files
File Type: zip include.zip (13.5 KB, 2171 views)
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Last edited by ConnorMcLeod; 05-12-2013 at 08:13. Reason: Some weapon_c4 offsets were missing
ConnorMcLeod is offline
 



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