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Checkpoints


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Author
1Swat2KillThemAll
SourceMod Donor
Join Date: Nov 2009
Plugin ID:
2958
Plugin Version:
1.0.0
Plugin Category:
Gameplay
Plugin Game:
Any
Plugin Dependencies:
    Servers with this Plugin:
    8 
    Plugin Description:
    Sourcemod plugin that facilitates checkpoint (location, view, velocity) saving
    Old 05-17-2012 , 15:08   Checkpoints
    Reply With Quote #1

    I know there are plenty of checkpoint plugins out there, but to the best of my knowledge, none of them are capable of saving an unlimited* amount of checkpoints, store all checkpoints persistently or offer an API for bhop / surf timers, which is why I decided to create my own:

    "Checkpoints is a SourceMod plugin that allows players to save their location, view angles and velocity as a checkpoint. In addition to providing several commands to access and manipulate these checkpoints, it offers automatic database storage and a SourceMod plugin API which can be used to integrate it with other plugins such as bunnyhop / surf timers, or to override its default behaviour."

    Commands include (but are not limited to):
    !save, !tele, !next, !prev and !cp

    For more information such as a list of available commands and console variables, and installation instructions, visit the wiki (github).


    Download (github)

    *You're going to hit the cvar defined soft cap or run out of memory eventually.
    1Swat2KillThemAll is offline
    Fearts
    ferts of daeth
    Join Date: Oct 2008
    Old 05-17-2012 , 16:19   Re: Checkpoints
    Reply With Quote #2

    Pretty cool stuff.

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    Fearts is offline
    snelvuur
    Veteran Member
    Join Date: Jun 2008
    Location: Netherlands
    Old 05-18-2012 , 03:22   Re: Checkpoints
    Reply With Quote #3

    Been testing it out a bit upfront and its working like a charm. The idea of people being able to save there CP and come back later and still have it over time is really added benefit.
    __________________
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    snelvuur is offline
    samsah
    AlliedModders Donor
    Join Date: Mar 2008
    Location: Finland
    Old 08-31-2013 , 17:00   Re: Checkpoints
    Reply With Quote #4

    Thank you for this!
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    samsah is offline
    Krutte
    New Member
    Join Date: Nov 2013
    Old 11-17-2013 , 10:01   Re: Checkpoints
    Reply With Quote #5

    Are there any cvars to disable Checkpoints? Would be nice to be able to turn it off for most maps, and have it enabled on jumpmaps.
    Krutte is offline
    Donski
    Senior Member
    Join Date: Sep 2012
    Old 11-19-2013 , 09:44   Re: Checkpoints
    Reply With Quote #6

    Quote:
    Originally Posted by Krutte View Post
    Are there any cvars to disable Checkpoints? Would be nice to be able to turn it off for most maps, and have it enabled on jumpmaps.
    https://github.com/1Swatty/sm_checkp.../Configuration

    There's a cvar called sm_checkpoints_enabled
    Donski is offline
    Krutte
    New Member
    Join Date: Nov 2013
    Old 11-22-2013 , 01:38   Re: Checkpoints
    Reply With Quote #7

    Thanks!
    Krutte is offline
    snelvuur
    Veteran Member
    Join Date: Jun 2008
    Location: Netherlands
    Old 11-22-2013 , 05:58   Re: Checkpoints
    Reply With Quote #8

    Also, in light of this other plugin: https://forums.alliedmods.net/showthread.php?t=204909 it seems to have a lot more these days. (i think)
    __________________
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    snelvuur is offline
    Seytan
    New Member
    Join Date: Nov 2014
    Old 11-29-2014 , 08:53   Re: Checkpoints
    Reply With Quote #9

    best checkpoint plugin ever, dude.Thank you very much
    Seytan is offline
    Reply


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