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Zenith77
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Join Date: Aug 2005
Old 10-30-2005 , 09:13   Player Menu...
Reply With Quote #1

Ok I have added these to parts to the code...

Code:
switch(Action[id]) {                 case 1: {             iKeys |= (1<<iCurrKey++)                         iLen += format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "^n8. Tryout")         }         case 2: {                         iKeys |= (1<<iCurrKey++)                     format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "^n8. Accept")         }                 default: {                         Action[id] = ACTION_TRYOUT                         iKeys |= (1<<iCurrKey++)                         iLen += format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "^n8. Tryout")         }     }

and


Code:
case 7: {             client_print(id, print_chat, "***CASE 7 ACTIVATED! ********" )             switch(Action[id]) {                                 case 1: {                                         Action[id] = ACTION_ACCEPT                                         ShowtryoutSelMenu(id, g_iMenuPosition)                 }                                 case 2: {                                         Action[id] = ACTION_TRYOUT                                         ShowtryoutSelMenu(id, g_iMenuPosition)                 }             }         }

and added it to this

Code:
public ShowtryoutSelMenu( id, pos ) {         if( pos < 0 ) return         new i, j     new szMenuBody[MENU_SIZE]     new iCurrKey = 0     new szUserName[32]     new iStart = pos * MENU_PLAYERS     new iNum         get_players( g_iMenuPlayers, iNum )         if( iStart >= iNum )         iStart = pos = g_iMenuPosition = 0         new iLen = format( szMenuBody, MENU_SIZE-1, "\rTryout | Accept Menu \R%d/%d^n\w^n", pos+1, (iNum / MENU_PLAYERS + ((iNum % MENU_PLAYERS) ? 1 : 0 )) )     new iEnd = iStart + MENU_PLAYERS     new iKeys = (1<<9|1<<7)         if( iEnd > iNum )         iEnd = iNum         for( i = iStart; i < iEnd; i++ )         {         j = g_iMenuPlayers[i]         get_user_name( j, szUserName, 31 )                 if( is_user_admin(j) )             {             iCurrKey++             iLen += format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "\d%d. %s^n\w", iCurrKey, szUserName )         }else         {             iKeys |= (1<<iCurrKey++)             iLen += format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "%d. %s^n", iCurrKey, szUserName )         }     }         switch(Action[id]) {                 case 1: {             iKeys |= (1<<iCurrKey++)                         iLen += format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "^n8. Tryout")         }         case 2: {                         iKeys |= (1<<iCurrKey++)                     format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "^n8. Accept")         }                 default: {                         Action[id] = ACTION_TRYOUT                         iKeys |= (1<<iCurrKey++)                         iLen += format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "^n8. Tryout")         }     }         if( iEnd != iNum )         {         format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "^n9. More...^n0. %s", pos ? "Back" : "Exit" )         iKeys |= (1<<8)     }     else     format( szMenuBody[iLen], (MENU_SIZE-1-iLen), "^n0. %s", pos ? "Back" : "Exit" )         show_menu( id, iKeys, szMenuBody, -1 )         return } public PressedtryoutSelMenu( id, key ) {         switch( key ) {                         case 8: ShowtryoutSelMenu( id, ++g_iMenuPosition ) // More Option         case 9: ShowtryoutSelMenu( id, --g_iMenuPosition ) // Back Option                 case 7: {             client_print(id, print_chat, "***CASE 7 ACTIVATED! ********" )             switch(Action[id]) {                                 case 1: {                                         Action[id] = ACTION_ACCEPT                                         ShowtryoutSelMenu(id, g_iMenuPosition)                 }                                 case 2: {                                         Action[id] = ACTION_TRYOUT                                         ShowtryoutSelMenu(id, g_iMenuPosition)                 }             }         }                 // Chose a Player         default:         {             new iPlayerID = g_iMenuPlayers[g_iMenuPosition * MENU_PLAYERS + key]                                     switch(Action[id]) {                                 case 1: ShowTryOutMenu(iPlayerID)                 case 2: AcceptTarget(id, iPlayerID)             }                     }     }     return PLUGIN_HANDLED }

But when i press 8 nothing happens, i mean nothing, the menu just sits there, it doesnt even exit? Anybody have any idea why ?
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