Raised This Month: $ Target: $400
 0% 

[TF2] Freak Fortress 2


Post New Thread Closed Thread   
 
Thread Tools Display Modes
Spectre143
Junior Member
Join Date: Jul 2011
Location: Valhalla
Old 05-14-2012 , 19:01   Re: [TF2] Freak Fortress 2
#841

Here is Bionic Engie's FF2 boss,

Bionic Commando
similar to the Bad Ass Engineer but with new features

Image and model made by RavensBro.

Abilities:
1. Rocket boots (Brave Jump) - right mouse button
2. Weightdown - duck in mid-air
3. Rage: Redeemer with 2 rockets + low-distance stun - taunt with full rage meter

Notes:
- No custom models or skins are included (RavensBro still needs to upload them).
- Custom sound effects and background music are included.
- The Redeemer is a devastating nuke launcher. Capable of firing high damage and increased explosion radius rockets, very handy for removing sentry nests. However the slow projectile can be easily deflected by Pyros.

UPDATED again:
1.1
- Added the epic custom model and skin made by RavensBro.
1.2
- Updated "rage" : gives 2 rockets instead of 1 (does not stack)
- The Redeemer now uses the Black Box model
- Added a higher quality background music
Attached Files
File Type: zip ff2_bionic_commando.zip (1.09 MB, 664 views)
File Type: 7z ff2_bionic_commando_1.1.7z (4.95 MB, 678 views)
File Type: 7z ff2_bionic_commando_1.2_part1.7z (3.88 MB, 855 views)
File Type: 7z ff2_bionic_commando_1.2_part2.7z (1.63 MB, 876 views)

Last edited by Spectre143; 06-09-2012 at 15:18. Reason: Update
Spectre143 is offline
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 05-14-2012 , 23:02   Re: [TF2] Freak Fortress 2
#842

Well here he is for the ones that have been asking me for gangplank_2. enjoy

DOH! damnit i forgot to add it in the download list was all i see try it again with this one should be ok. i know the material is there in the download file i just forgot to add it in the cfg sorry my bad.
Attached Files
File Type: 7z materials.7z (3.03 MB, 720 views)
File Type: 7z models.7z (2.45 MB, 636 views)
File Type: 7z sound.7z (4.21 MB, 682 views)
File Type: cfg gangplank_2.cfg (5.9 KB, 742 views)

Last edited by RavensBro; 05-17-2012 at 16:28.
RavensBro is offline
BBG_Theory
Veteran Member
Join Date: Oct 2010
Location: NC USA
Old 05-15-2012 , 01:24   Re: [TF2] Freak Fortress 2
#843

*fixed*

Last edited by BBG_Theory; 05-16-2012 at 15:00.
BBG_Theory is offline
Mark_Snowflake
Junior Member
Join Date: May 2012
Old 05-15-2012 , 04:44   Re: [TF2] Freak Fortress 2
#844

Hello,
I've successfully made a custom boss with a custom model for our server, and everything seems to work just fine.
But what I'd like to ask about is, I'm working on another boss, customized model too, whose first weapon is a gunslinger. His first-person-view model appears to be a glove with gunslinger animations, though. Is there any way to fix this?

Also, I wanted to ask about the earlier mentioned freeze rage ability, if someone could provide it in a fixed form, with distance included. And if there's a way to make a rage ability, that gives a weapon only for a limited time, let's say, 10 seconds, since energy-charged weapons (Pomson, Bison and Cow Mangler) don't use ammo. I'm not into coding or scripting at all, so I would appreciate any useful help. =)

Thanks in advance.
Mark_Snowflake is offline
Send a message via Skype™ to Mark_Snowflake
RavensBro
Veteran Member
Join Date: Sep 2009
Location: Wisonsin USA
Old 05-15-2012 , 07:17   Re: [TF2] Freak Fortress 2
#845

My version of SeriousSam i should be done with him soon.
OK I'm done with him and here are the files. enjoy

Attached Files
File Type: 7z materials.7z (2.54 MB, 978 views)
File Type: 7z models.7z (1.21 MB, 933 views)
File Type: 7z sound.7z (3.21 MB, 922 views)
File Type: cfg serioussam_2.cfg (5.2 KB, 824 views)

Last edited by RavensBro; 05-24-2012 at 13:19.
RavensBro is offline
Otokiru
Senior Member
Join Date: Apr 2012
Old 05-15-2012 , 08:59   Re: [TF2] Freak Fortress 2
#846

Need some help with my Rage coding. Error log keeps displaying "[SM] Native "GetEntPropVector" reported: Entity 27 (27) is invalid". Not sure if the instant_teleport also having this problem, because my rage was partly copied from instant_teleport. TIA.
Code:
Rage_Gentlemen(const String:ability_name[],index)
{
	new Boss=GetClientOfUserId(FF2_GetBossUserId(index));
	new pingas;
	decl target,Float:pos[3];
	new bool:RedAlivePlayers;
	decl Float:pos2[3];
	new Float:duration=FF2_GetAbilityArgumentFloat(index,this_plugin_name,ability_name,1,5.0);
	decl String:s[64];
	FloatToString(duration,s,64);
	GetEntPropVector(Boss, Prop_Send, "m_vecOrigin", pos);
	new Float:ragedist=FF2_GetRageDist(index,this_plugin_name,ability_name);
	decl i;
	for(i=1;i<=MaxClients;i++)
		if(IsClientInGame(i) && IsPlayerAlive(i) && GetClientTeam(i)!=BossTeam)
		{
			GetEntPropVector(i, Prop_Send, "m_vecOrigin", pos2);
			if (!TF2_IsPlayerInCondition(i,TFCond_Ubercharged) && (GetVectorDistance(pos,pos2)<ragedist))
			{
				EmitSoundToAll("replay\\enterperformancemode.wav", _, _, SNDLEVEL_TRAFFIC, SND_NOFLAGS, SNDVOL_NORMAL, 100, _, _, NULL_VECTOR, false, 0.0);
				ChangeClientTeam(i, BossTeam);
				CreateTimer(1.0, JoinKarkan, i);
				CreateTimer(6.0, Back2Karkan, i);
			}
		}

	for(new ii=1;ii<=MaxClients;ii++)
	if(IsValidEdict(ii) && IsClientInGame(ii) && IsPlayerAlive(ii) && GetClientTeam(ii)!=BossTeam)
	{
		RedAlivePlayers=true;
		break;
	}
	do
	{
		pingas++;
		target=GetRandomInt(1,MaxClients);
		if (pingas==100)
			break;
	}
	while (RedAlivePlayers && (!IsValidEdict(target) || (GetClientTeam(target)==BossTeam) || !IsPlayerAlive(target)));
	
	GetEntPropVector(target, Prop_Data, "m_vecOrigin", pos); //<-- Error on this line.
	TeleportEntity(Boss, pos, NULL_VECTOR, NULL_VECTOR);
}
Otokiru is offline
dylstew
Senior Member
Join Date: Jul 2011
Old 05-15-2012 , 12:32   Re: [TF2] Freak Fortress 2
#847

I'm trying to give the gaben boss a BGM,it downloads but it doesn't work.
This is the cfg ,gaben_Music.mp3 is supposed to play the song.:
Code:
// Freak Fortress 2
// ================
//
// Gabe Newell
// Class: Heavy
// Script: EP
//
// HP: Normal
// Speed: Slow
// Attack: Fists (same as Hale)
// Superjump: Normal
// S-Jump Warmup: 1.5 seconds (normal)
// S-Jump Cooldown: 7 seconds (slow)
// Rage: Valve Time (players slowed down for 12 seconds)
// Rage HP trigger: 4600HP
// 
// Description:
// The co-founder of Valve is going for his revenge against all the HL2EP3 fans! Run away!
// 


"character"
{
	"name"					"Gabe Newell"
	"class"					"6"		
	"model"					"models\player\gaben.mdl"
	"ragedist"				"500.0"
	"maxspeed"				"260.0"
	"ragedamage"			"4600"							//Boss must get this amout of damage to fill his ragemeter
	
	"sound_block_vo"		"1"
	
	"description_en" "Gabe Newell:\n'Thanks and have fun!'\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (Valve Time): taunt when the Rage Meter is full."
	
	"weapon1"
	{
		"name"				"tf_weapon_fists"
		"index"				"5"
	}	
	
	"ability1"
	{
		"name" "charge_weightdown"
		"arg0"	"2"
		"plugin_name"	"default_abilities"
	}
	"ability2"
	{
		"name" "charge_bravejump"
		"arg0"	"1"
		"arg1"	"1.5"
		"arg2"	"7"
		"plugin_name"	"default_abilities"
	}
	"ability3"
	{
		"name" "rage_stun"
		"arg1"	"3.5"
		"plugin_name"	"default_abilities"
	}
	"ability4"
	{
		"name" "rage_preventtaunt"
		"plugin_name"	"default_abilities"
	}
	"ability5"
	{
		"name" "rage_stunsg"
		"arg1"	"10.0"
		"plugin_name"	"default_abilities"
	}
	"ability6"
	{
		"name" "rage_matrix_attack"
		"arg0" "0"
		"arg1" "4.8" // duration in normal timescale
		"arg2" "0.4" // game speed modifier
		"arg3" "-1" // (?) delay with matrix leap attack in seconds
		"plugin_name"	"ff2_1st_set_abilities"
	}
	
	"sound_begin"
	{
		"1" "freak_fortress_2\gaben\gaben_start1.mp3"
		"2" "freak_fortress_2\gaben\gaben_start2.mp3"
		"3" "freak_fortress_2\gaben\gaben_start3.mp3"
	}	
	"sound_kspree"
	{
		"1"	"freak_fortress_2\gaben\gaben_kspree1.mp3"
		"2"	"freak_fortress_2\gaben\gaben_kspree2.mp3"
		"3"	"freak_fortress_2\gaben\gaben_kspree3.mp3"
		"4"	"freak_fortress_2\gaben\gaben_kspree4.mp3"
	}
	"sound_win"
	{
		"1"	"freak_fortress_2\gaben\gaben_victory1.mp3"
		"2"	"freak_fortress_2\gaben\gaben_victory2.mp3"
	}
	"sound_death"
	{
		"1"	"freak_fortress_2\gaben\gaben_defeat.mp3"
	}
	"sound_ability"
	{
		"1"	 "freak_fortress_2\gaben\gaben_rage1.mp3"
		"slot1" "0"
		"2"	 "freak_fortress_2\gaben\gaben_rage2.mp3"
		"slot2" "0"
		"3"	 "freak_fortress_2\gaben\gaben_rage3.mp3"
		"slot3" "0"
		"4"	 "freak_fortress_2\gaben\gaben_rage4.mp3"
		"slot4" "0"
	}
	"sound_lastman"
	{
		"1"	 "freak_fortress_2\gaben\gaben_lastman.mp3"		
	}
	"sound_stabbed"
	{
		"1"	"freak_fortress_2\gaben\gaben_backstab.mp3"
     
	}
	"sound_precache"											
	{
		"1" "freak_fortress_2\gaben\gaben_music.mp3"
	}
        "sound_bgm"
        {

		"path1"	"freak_fortress_2\gaben\gaben_music.mp3"
		"time1"	"81"
	}
	"mod_download"
	{
		"1"	"models\player\gaben"
	}
	"mat_download"
	{
		"1" "materials\models\player\hvyweapon\heavy_head_gabe"
		"2" "materials\models\player\hvyweapon\hvyweapon_gabe"
		"3" "materials\models\player\hvyweapon\hvyweapon_red"
	}
	"download"
	{
		"1" "sound\freak_fortress_2\gaben\gaben_start1.mp3"
		"2" "sound\freak_fortress_2\gaben\gaben_start2.mp3"
		"3" "sound\freak_fortress_2\gaben\gaben_start3.mp3"
		
		"4" "sound\freak_fortress_2\gaben\gaben_kspree1.mp3"
		"5" "sound\freak_fortress_2\gaben\gaben_kspree2.mp3"
		"6" "sound\freak_fortress_2\gaben\gaben_kspree3.mp3"
		"7" "sound\freak_fortress_2\gaben\gaben_kspree4.mp3"
		
		"8" "sound\freak_fortress_2\gaben\gaben_victory1.mp3"
		"9" "sound\freak_fortress_2\gaben\gaben_victory2.mp3"
		
		"10" "sound\freak_fortress_2\gaben\gaben_defeat.mp3"

		"11" "sound\freak_fortress_2\gaben\gaben_rage1.mp3"
		"12" "sound\freak_fortress_2\gaben\gaben_rage2.mp3"
		"13" "sound\freak_fortress_2\gaben\gaben_rage3.mp3"
		"14" "sound\freak_fortress_2\gaben\gaben_rage4.mp3"
		
		"15" "sound\freak_fortress_2\gaben\gaben_lastman.mp3"
		"16" "sound\freak_fortress_2\gaben\gaben_backstab.mp3"
		"17" "sound\freak_fortress_2\gaben\gaben_music.mp3"
	}
}

Last edited by asherkin; 05-15-2012 at 13:43. Reason: Quote -> Code
dylstew is offline
Powerlord
AlliedModders Donor
Join Date: Jun 2008
Location: Seduce Me!
Old 05-15-2012 , 13:22   Re: [TF2] Freak Fortress 2
#848

Quote:
Originally Posted by dylstew View Post
I'm trying to give the gaben boss a BGM,it downloads but it doesn't work.
This is the cfg ,gaben_Music.mp3 is supposed to play the song.:
First suggestion: Repost that (or edit it) with [code] tags instead of [quote] tags so that the board keeps spacing and tabs intact.

On another subject, I actually re-created Vs. Ponyville's Pinkie Pie boss with the party time (i.e. drug all other players) effect for whatever reason, but I keep forgetting to post it. Although, it may be based on an older version of her.
__________________
Not currently working on SourceMod plugin development.

Last edited by Powerlord; 05-15-2012 at 13:29.
Powerlord is offline
Yalamix
Member
Join Date: Dec 2011
Location: Brazil
Old 05-15-2012 , 13:33   Re: [TF2] Freak Fortress 2
#849

Does anyone know if the plugin to add tf_logic_vsh to maps is alredy functional (alpha, beta, etc)?
I'm a mapper and I like doing vsh maps. An entity like that would really make everyone's life easier
__________________

It cost 400 thousand dollars to eat this bacon
FOR 12 SECONDS!
Yalamix is offline
dylstew
Senior Member
Join Date: Jul 2011
Old 05-15-2012 , 13:54   Re: [TF2] Freak Fortress 2
#850

Powerlord: I tried to click code,but I accidently clicked on quote xD

I'm trying to give the gaben boss a BGM,it downloads but it doesn't work.
This is the cfg ,gaben_Music.mp3 is supposed to play the song
Code:
// Freak Fortress 2
// ================
//
// Gabe Newell
// Class: Heavy
// Script: EP
//
// HP: Normal
// Speed: Slow
// Attack: Fists (same as Hale)
// Superjump: Normal
// S-Jump Warmup: 1.5 seconds (normal)
// S-Jump Cooldown: 7 seconds (slow)
// Rage: Valve Time (players slowed down for 12 seconds)
// Rage HP trigger: 4600HP
// 
// Description:
// The co-founder of Valve is going for his revenge against all the HL2EP3 fans! Run away!
// 


"character"
{
	"name"					"Gabe Newell"
	"class"					"6"		
	"model"					"models\player\gaben.mdl"
	"ragedist"				"500.0"
	"maxspeed"				"260.0"
	"ragedamage"			"4600"							//Boss must get this amout of damage to fill his ragemeter
	
	
	"description_en" "Gabe Newell:\n'Thanks and have fun!'\nSuper Jump: alt-fire, look up and stand up.\nWeigh-down: in midair, look down and crouch.\nRage (Valve Time): taunt when the Rage Meter is full."
	
	"weapon1"
	{
		"name"				"tf_weapon_fists"
		"index"				"5"
	}	
	
	"ability1"
	{
		"name" "charge_weightdown"
		"arg0"	"2"
		"plugin_name"	"default_abilities"
	}
	"ability2"
	{
		"name" "charge_bravejump"
		"arg0"	"1"
		"arg1"	"1.5"
		"arg2"	"7"
		"plugin_name"	"default_abilities"
	}
	"ability3"
	{
		"name" "rage_stun"
		"arg1"	"3.5"
		"plugin_name"	"default_abilities"
	}
	"ability4"
	{
		"name" "rage_preventtaunt"
		"plugin_name"	"default_abilities"
	}
	"ability5"
	{
		"name" "rage_stunsg"
		"arg1"	"10.0"
		"plugin_name"	"default_abilities"
	}
	"ability6"
	{
		"name" "rage_matrix_attack"
		"arg0" "0"
		"arg1" "4.8" // duration in normal timescale
		"arg2" "0.4" // game speed modifier
		"arg3" "-1" // (?) delay with matrix leap attack in seconds
		"plugin_name"	"ff2_1st_set_abilities"
	}
	
	"sound_begin"
	{
		"1" "freak_fortress_2\gaben\gaben_start1.mp3"
		"2" "freak_fortress_2\gaben\gaben_start2.mp3"
		"3" "freak_fortress_2\gaben\gaben_start3.mp3"
	}	
	"sound_kspree"
	{
		"1"	"freak_fortress_2\gaben\gaben_kspree1.mp3"
		"2"	"freak_fortress_2\gaben\gaben_kspree2.mp3"
		"3"	"freak_fortress_2\gaben\gaben_kspree3.mp3"
		"4"	"freak_fortress_2\gaben\gaben_kspree4.mp3"
	}
	"sound_win"
	{
		"1"	"freak_fortress_2\gaben\gaben_victory1.mp3"
		"2"	"freak_fortress_2\gaben\gaben_victory2.mp3"
	}
	"sound_death"
	{
		"1"	"freak_fortress_2\gaben\gaben_defeat.mp3"
	}
	"sound_ability"
	{
		"1"	 "freak_fortress_2\gaben\gaben_rage1.mp3"
		"slot1" "0"
		"2"	 "freak_fortress_2\gaben\gaben_rage2.mp3"
		"slot2" "0"
		"3"	 "freak_fortress_2\gaben\gaben_rage3.mp3"
		"slot3" "0"
		"4"	 "freak_fortress_2\gaben\gaben_rage4.mp3"
		"slot4" "0"
	}
	"sound_lastman"
	{
		"1"	 "freak_fortress_2\gaben\gaben_lastman.mp3"		
	}
	"sound_stabbed"
	{
		"1"	"freak_fortress_2\gaben\gaben_backstab.mp3"
     
	}
	"sound_precache"											
	{
		"1" "freak_fortress_2\gaben\gaben_music.mp3"
	}
        "sound_bgm"
        {

		"path1"	"freak_fortress_2\gaben\gaben_music.mp3"
		"time1"	"81"
	}
	"mod_download"
	{
		"1"	"models\player\gaben"
	}
	"mat_download"
	{
		"1" "materials\models\player\hvyweapon\heavy_head_gabe"
		"2" "materials\models\player\hvyweapon\hvyweapon_gabe"
		"3" "materials\models\player\hvyweapon\hvyweapon_red"
	}
	"download"
	{
		"1" "sound\freak_fortress_2\gaben\gaben_start1.mp3"
		"2" "sound\freak_fortress_2\gaben\gaben_start2.mp3"
		"3" "sound\freak_fortress_2\gaben\gaben_start3.mp3"
		
		"4" "sound\freak_fortress_2\gaben\gaben_kspree1.mp3"
		"5" "sound\freak_fortress_2\gaben\gaben_kspree2.mp3"
		"6" "sound\freak_fortress_2\gaben\gaben_kspree3.mp3"
		"7" "sound\freak_fortress_2\gaben\gaben_kspree4.mp3"
		
		"8" "sound\freak_fortress_2\gaben\gaben_victory1.mp3"
		"9" "sound\freak_fortress_2\gaben\gaben_victory2.mp3"
		
		"10" "sound\freak_fortress_2\gaben\gaben_defeat.mp3"

		"11" "sound\freak_fortress_2\gaben\gaben_rage1.mp3"
		"12" "sound\freak_fortress_2\gaben\gaben_rage2.mp3"
		"13" "sound\freak_fortress_2\gaben\gaben_rage3.mp3"
		"14" "sound\freak_fortress_2\gaben\gaben_rage4.mp3"
		
		"15" "sound\freak_fortress_2\gaben\gaben_lastman.mp3"
		"16" "sound\freak_fortress_2\gaben\gaben_backstab.mp3"
		"17" "sound\freak_fortress_2\gaben\gaben_music.mp3"
	}
}

Last edited by dylstew; 05-15-2012 at 13:55.
dylstew is offline
Closed Thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 10:17.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode