Raised This Month: $32 Target: $400
 8% 

[req][zp] Campo de fuerza (de Hielo)


  
 
 
Thread Tools Display Modes
Author Message
Andreita
BANNED
Join Date: Apr 2012
Old 05-14-2012 , 02:42   [req][zp] Campo de fuerza (de Hielo)
#1

Amigos , Necesito que me ayuden a pasar el campo de fuerza (touch) a (Frost) que se congele el zombie D:! alguen me puede ayudar?

Code:
PHP Code:
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#include <zombieplague>
#include <hamsandwich>
#include <fakemeta_util>
#include <fun>

#define PLUGIN "[ZP] Extra Item: Force Field Grenade"
#define VERSION "v2.0"
#define AUTHOR "lucas_7_94" // Thanks To Users in credits too!.

#define CAMPO_ROUND_NAME "Force Shield (One Round)"
#define CAMPO_TIME_NAME "Force Shield (Short-acting)"

/*=============================[Plugin Customization]=============================*/
#define CAMPO_TASK
//#define CAMPO_ROUND


//#define RANDOM_COLOR
#define ONE_COLOR

new const NADE_TYPE_CAMPO 5698 

#if defined ONE_COLOR
new Float:CampoColors[3] = { 255.0 0.0 0.0 }
#endif

new const model_grenade[] = "models/zombie_plague/v_auragren.mdl"
new const model[] = "models/zombie_plague/aura8.mdl"
new const w_model[] = "models/zombie_plague/w_aura.mdl"
new const sprite_grenade_trail[] = "sprites/laserbeam.spr"
new const entclas[] = "campo_grenade_forze"
new cvar_flaregrenadesg_trailSprcvar_pushg_SayTextg_itemID
new bool:g_bomb[33]


/*=============================[End Customization]=============================*/

public plugin_init()
{
    
register_plugin(PLUGINVERSIONAUTHOR)
    
    
RegisterHam(Ham_Think"grenade""fw_ThinkGrenade")
    
    
RegisterHam(Ham_Killed"player""fw_PlayerKilled")
    
    
cvar_flaregrenades get_cvar_pointer("zp_flare_grenades")
    
    
register_forward(FM_SetModel"fw_SetModel")

    
register_clcmd("burbuja""give_burbuja")

    
register_event"CurWeapon""hook_curwpn""be""1=1""2!29" );

    
    
register_event("HLTV""event_round_start""a""1=0""2=0")
    
    
register_forward(FM_Touch"fw_touch")
    
    
g_SayText get_user_msgid("SayText")

    
register_cvar("zp_shield_creator"AUTHORFCVAR_SERVER|FCVAR_PROTECTED)
    
    
#if defined CAMPO_ROUND
    
g_itemID zp_register_extra_item CAMPO_ROUND_NAME 30 ZP_TEAM_HUMAN )
    
#else 
    
g_itemID zp_register_extra_item CAMPO_TIME_NAME 15 ZP_TEAM_HUMAN )
    
#endif
    
    // Push cvar, [Only number's with Coma]
    
cvar_push register_cvar("zp_forze_push""7.5")
}

public 
event_round_start() {
    
    
#if defined CAMPO_ROUND
    
remove_entity_name(entclas)
    
#endif
    
    
arraysetg_bombfalse33 );
}

public 
plugin_precache() {
    
    
g_trailSpr engfunc(EngFunc_PrecacheModelsprite_grenade_trail)
    
engfunc(EngFunc_PrecacheModelmodel_grenade)
    
engfunc(EngFunc_PrecacheModelmodel)
    
engfunc(EngFunc_PrecacheModelw_model)
}

public 
client_disconnect(idg_bomb[id] = false

public zp_extra_item_selected(playeritemid) {
    
    if(
itemid == g_itemID)
    {
        if(
g_bomb[player]) Color(player"!g[Shield]!y You already have a force field")
        else 
        {
            
g_bomb[player] = true
            give_item
(player,"weapon_smokegrenade")
            
            
            
#if defined CAMPO_ROUND
            
Color(player"!g[Shield]!y You Bought a force field!. This, lasts 1 round complete.")
            
#else
            
Color(player"!g[Shield]!y You Bought a force field!. This, lasts very little!")
            
#endif
        
}
        
        
    }
    
}
public 
fw_PlayerKilled(victimattackershouldgibg_bomb[victim] = false

public fw_ThinkGrenade(entity) {   
    
    if(!
pev_valid(entity)) return HAM_IGNORED
    
    
static Float:dmgtime   
    pev
(entitypev_dmgtimedmgtime)
    
    if (
dmgtime get_gametime())
        return 
HAM_IGNORED   
    
    
if(pev(entitypev_flTimeStepSound) == NADE_TYPE_CAMPO)
        
crear_ent(entity)
    
    return 
HAM_SUPERCEDE
}

    
public 
fw_SetModel(entity, const model[]) {    
    
    static 
Float:dmgtime
    pev
(entitypev_dmgtimedmgtime)
    
    if (
dmgtime == 0.0)
        return 
FMRES_IGNORED;
    
    if (
equal(model[7], "w_sm"4))
    {        
        new 
owner pev(entitypev_owner)        
        
        if(!
zp_get_user_zombie(owner) && g_bomb[owner]) 
        {
            
set_pcvar_num(cvar_flaregrenades,0)            
            
            
fm_set_rendering(entitykRenderFxGlowShell000255255kRenderNormal16)
            
            
message_begin(MSG_BROADCASTSVC_TEMPENTITY)
            
write_byte(TE_BEAMFOLLOW// TE id
            
write_short(entity// entity
            
write_short(g_trailSpr// sprite
            
write_byte(10// life
            
write_byte(10// width
            
write_byte(000// r
            
write_byte(255// g
            
write_byte(255// b
            
write_byte(500// brightness
            
message_end()
            
            
set_pev(entitypev_flTimeStepSoundNADE_TYPE_CAMPO)
            
            
set_task(6.0"DeleteEntityGrenade" ,entity)
            
entity_set_model(entityw_model)
            return 
FMRES_SUPERCEDE
        
}
    }
    return 
FMRES_IGNORED
    
}

public 
DeleteEntityGrenade(entityremove_entity(entity)

public 
crear_ent(id) {
    
    new 
attacker
    attacker 
pev(idpev_owner)
    
    
g_bomb[attacker] = false
    
    set_pcvar_num
(cvar_flaregrenades,1)
    
    
// Create entitity
    
new iEntity create_entity("info_target")
    
    if(!
is_valid_ent(iEntity))
        return 
PLUGIN_HANDLED
    
    
new FloatOrigin[3
    
entity_get_vector(idEV_VEC_originOrigin
    
    
entity_set_string(iEntityEV_SZ_classnameentclas)
    
    
entity_set_vector(iEntity,EV_VEC_originOrigin)
    
entity_set_model(iEntity,model)
    
entity_set_int(iEntityEV_INT_solidSOLID_TRIGGER)
    
entity_set_size(iEntityFloat: {-100.0, -100.0, -100.0}, Float: {100.0100.0100.0})
    
entity_set_int(iEntityEV_INT_renderfxkRenderFxGlowShell)
    
entity_set_int(iEntityEV_INT_rendermodekRenderTransAlpha)
    
entity_set_float(iEntityEV_FL_renderamt50.0)
    
    
#if defined RANDOM_COLOR
    
if(is_valid_ent(iEntity))
    {
        new 
Float:vColor[3]
        
        for(new 
i3i++)
            
vColor[i] = random_float(0.0255.0)
        
        
entity_set_vector(iEntityEV_VEC_rendercolorvColor)
    }
    
#endif

    #if defined ONE_COLOR
    
entity_set_vector(iEntityEV_VEC_rendercolorCampoColors)
    
#endif
    
    #if defined CAMPO_TASK
    
set_task(15.0"DeleteEntity"iEntity)
    
#endif
    
    
    
return PLUGIN_CONTINUE;
}

public 
zp_user_infected_post(infectedinfector
    if (
g_bomb[infected]) 
        
g_bomb[infected] = false

public fw_touch(enttouched)
{
    if ( !
pev_valid(ent) ) return FMRES_IGNORED;
    static 
entclass[32];
    
pev(entpev_classnameentclass31);
    
    if ( 
equali(entclassentclas) )
    {    
        if(
zp_get_user_zombie(touched) || zp_get_user_nemesis(touched))
        {
            new 
Float:pos_ptr[3], Float:pos_ptd[3], Float:push_power get_pcvar_float(cvar_push)
            
            
pev(entpev_originpos_ptr)
            
pev(touchedpev_originpos_ptd)
            
            for(new 
03i++)
            {
                
pos_ptd[i] -= pos_ptr[i]
                
pos_ptd[i] *= push_power
            
}
            
set_pev(touchedpev_velocitypos_ptd)
            
set_pev(touchedpev_impulsepos_ptd)
        }
    }
    return 
PLUGIN_HANDLED
}

public 
remove_ent() {
    
remove_entity_name(entclas)
}  

public 
give_burbuja(index)
{
    
g_bomb[index] = true
}

public 
DeleteEntityentity )  // Thanks xPaw For The Code =D
    
if( is_valid_ententity ) ) 
    
remove_entityentity );

stock Color(const id, const input[], any:...)
{
    static 
msg[191]
    
vformat(msg190input3)
    
    
replace_all(msg190"!g""^4")
    
replace_all(msg190"!y""^1")
    
replace_all(msg190"!t""^3")
    
    
message_begin(MSG_ONE_UNRELIABLEg_SayText_id)
    
write_byte(id)
    
write_string(msg)
    
message_end()
}

public 
hook_curwpnid ) { // Thanks Anakin_cstrike For The Code ! =D [Virus Grenade]
    
if( !is_user_aliveid ) )
        return 
PLUGIN_CONTINUE;
    
    if( 
g_bombid ] && !zp_get_user_zombieid ) )
    {
        new 
wID read_data)
        if( 
wID == CSW_SMOKEGRENADE )
            
set_pevidpev_viewmodel2model_grenade )
    }
    return 
PLUGIN_CONTINUE;

Andreita is offline
rak
Veteran Member
Join Date: Oct 2011
Location: banned country
Old 05-14-2012 , 02:46   Re: [req][zp] Campo de fuerza (de Hielo)
#2

ya te dije; http://forums.alliedmods.net/showthread.php?t=41126
ahi tenes un ejemplo de como congelar a un usuario sino puedes fijarte en el zp como funciona la granada frost en total son menos de 100 lineas; no es algo dificil de hacer
__________________

www.amxmodx-es.com

Steam: Luchokoldo
rak is offline
Send a message via MSN to rak Send a message via Skype™ to rak
Old 05-14-2012, 11:13
MisterDeath
This message has been deleted by MisterDeath. Reason: puede ver el zp 4.3
Neeeeeeeeeel.-
Some Guy Yellin'
Join Date: Jul 2010
Location: Argentina
Old 05-14-2012 , 21:09   Re: [req][zp] Campo de fuerza (de Hielo)
#3

Versión de ZP?
__________________
Neeeeeeeeeel.- is offline
Send a message via Skype™ to Neeeeeeeeeel.-
Andreita
BANNED
Join Date: Apr 2012
Old 05-15-2012 , 12:03   Re: [req][zp] Campo de fuerza (de Hielo)
#4

zp 4.2
Andreita is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 04:49.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode