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fakemeta & engine


  
 
 
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Hunter-Digital
Veteran Member
Join Date: Aug 2006
Location: In the Game [ro]
Old 05-13-2012 , 18:35   Re: fakemeta & engine
Reply With Quote #6

It's more of a personal preference when it comes to shared functionality between fakemeta and engine.

I know engine is *slightly* faster than fakemeta but it's also alot easier, fakemeta however has alot of stuff that engine doesn't and vice-versa as well... so, just use what you're comfortable with if you have more options... but you really shouldn't *convert* a native to something else that calls more natives, that's just wrong and wastes resources. (example: fm_* stocks from fakemeta_utils are really BAD.)
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Last edited by Hunter-Digital; 05-13-2012 at 18:36.
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