for(new i = 1; i <= MaxPlayers; i++) { if(!is_user_connected(i)) { continue } if(SzAlive && is_user_alive(i) || !SzAlive && !is_user_alive(i)) { message_begin(MSG_ONE, SayText, {0, 0, 0}, i) write_byte(id) write_string(arg) message_end() } }