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[TF2] tNoUnlocksPls v0.4.8 (2013-02-10)


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Author
Thrawn2
Veteran Member
Join Date: Apr 2009
Plugin ID:
1994
Plugin Version:
0.4.8
Plugin Category:
Gameplay
Plugin Game:
Team Fortress 2
Plugin Dependencies:
    Servers with this Plugin:
    2 
    Plugin Description:
    Replaces unlockable weapons with their original counterpart.
    Old 05-11-2012 , 17:14   Re: [TF2] tNoUnlocksPls v0.4.6 (2012-05-06)
    Reply With Quote #1

    Quote:
    Originally Posted by DeathMaster View Post
    I am looking for a plugin that blocks everything but strange weapons and this one won't do what I want.
    You will have civilians running around if people don't have at least one strange weapon equipped, because they wouldn't have any weapon at all. There are a lot of people who don't own any of those.

    Edit: Anyway, here's a tiny plugin that does exactly that - only players who have a strange weapon equipped won't run around as civilians.
    Still not seeing any sense in that.
    Requires TF2Items.
    Attached Files
    File Type: sp Get Plugin or Get Source (tOnlyStrangePls.sp - 113 views - 1.3 KB)
    File Type: smx tOnlyStrangePls.smx (2.9 KB, 99 views)
    __________________
    einmal mit profis arbeiten. einmal.

    Last edited by Thrawn2; 05-20-2012 at 12:26.
    Thrawn2 is offline
    Mr. Man
    Veteran Member
    Join Date: Mar 2011
    Location: Huh?
    Old 03-11-2013 , 11:01   Re: [TF2] tNoUnlocksPls v0.4.6 (2012-05-06)
    Reply With Quote #2

    Quote:
    Originally Posted by Thrawn2 View Post
    You will have civilians running around if people don't have at least one strange weapon equipped, because they wouldn't have any weapon at all. There are a lot of people who don't own any of those.

    Edit: Anyway, here's a tiny plugin that does exactly that - only players who have a strange weapon equipped won't run around as civilians.
    Still not seeing any sense in that.
    Requires TF2Items.
    A request for this version of the weapon manager: ability to move people to set teams when they have no stranges in their player loadout.
    Mr. Man is offline
    Mr. Man
    Veteran Member
    Join Date: Mar 2011
    Location: Huh?
    Old 03-13-2013 , 08:58   Re: [TF2] tNoUnlocksPls v0.4.6 (2012-05-06)
    Reply With Quote #3

    Quote:
    Originally Posted by Mr. Man View Post
    A request for this version of the weapon manager: ability to move people to set teams when they have no stranges in their player loadout.
    After testing, I noticed this plugin blocks everything (including cosmetics) except stranges. Is there a way to allow stranges and cosmetics?
    Mr. Man is offline
    tatercrisp
    SourceMod Donor
    Join Date: Mar 2008
    Location: Chicken Coop
    Old 03-13-2013 , 18:59   Re: [TF2] tNoUnlocksPls v0.4.8 (2013-02-10)
    Reply With Quote #4

    The plugin blocks all weapons by default maybe change it?
    tatercrisp is offline
    Mr. Man
    Veteran Member
    Join Date: Mar 2011
    Location: Huh?
    Old 03-13-2013 , 19:40   Re: [TF2] tNoUnlocksPls v0.4.8 (2013-02-10)
    Reply With Quote #5

    Quote:
    Originally Posted by tatercrisp View Post
    The plugin blocks all weapons by default maybe change it?
    You can change it using the admin menu in game.
    Mr. Man is offline
    theodorus
    Junior Member
    Join Date: Aug 2012
    Old 06-03-2013 , 12:19   Re: [TF2] tNoUnlocksPls v0.4.8 (2013-02-10)
    Reply With Quote #6

    this is very confusing to save, i've even edited the tnounlockspls.cfg in the game files, then reloaded the plugin, but every time the server restarts/changes maps, it does not save. it used to save before, i don't know what the problem is. there should REALLY be a save option for this plugin.
    i also get this error:

    KeyValues Error: LoadFromBuffer: missing { in file addons/sourcemod/translations/weapons.phrases.tf.txt

    Last edited by theodorus; 06-03-2013 at 12:32.
    theodorus is offline
    Reply



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