Quote:
Originally Posted by jasondoyle
Well the idea is to keep each players ex_interp set to 0.01. If a player is on the server they have agreed to be monitored.
Would it work better if I tried a "for" loop?
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It's better if you register a forward. think that each loop is occuring at every possible milisecond (I dont really know the times but it's very fast), so this is killing the server's CPU, making it crash. A forward will be called with a delay. Try to find the right forward to call that and make sure that if player agreed that his settings will be saved, it will be kept in a boolean array (true:agreed, false:did not agree).
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