Is there any way we can detect if a player has pressed a key (for example f) without slowhacking?
fyi, just curious: why is that slowhacking? if we can detect if a player has pushed tab or use then why would detecting a random key (eg: f) be slowhacking?
what if we would check first if a key (eg: f) has been binded to something by the player. if he has binded something to that we do not continue with linking a function to it.
but if he hasnt binded something to that key then we continue linking a function to the key (in the plugin only) so that the server never binds something to that key for that player so if he leaves nothing has been changed in his keyboard settings.