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get_players in client_disconnect


  
 
 
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 05-06-2012 , 05:02   Re: get_players in client_disconnect
Reply With Quote #2

Is client_disconnect, disconnecting player is still count as ingame, knowing that, consider (iNum-1).
You can use get_playersnum instead, still you have to consider result-1.
Else, yuo don't need to make _e_AllPlayersLeft function public, you don't even need a function.
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Last edited by ConnorMcLeod; 05-06-2012 at 05:03.
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