Hi,
I'm working on a weather experiment to implement later in a mod similar to Zombie Mod.
However I just cannot get the desired effect. Trying to reproduce a green fog with some decent density.
The fog code is contained in plugin_precache() right?
Code:
public plugin_precache() {
// [...]
new entFog = create_entity( "env_fog" );
DispatchKeyValue( entFog , "density" , "0.007" );
DispatchKeyValue( entFog , "rendercolor", "0 255 0" );
DispatchSpawn( entFog );
// [...]
}
I can see some mist on the ground, like some random smoke, but it's not dense neither green.
Increasing the density has no effect. Weird...
Is there something I miss?
Thanks,
Misery