you added more sounds than the original, but not increased the value of the variable rand
PHP Code:
new rand = random_num(0,2)
new rand = random_num(0,
2)
2 changes the value for the number of sounds which have
PHP Code:
new rand = random_num(0,6)
the code below
PHP Code:
#include <amxmodx>
public plugin_init()
{
register_plugin("RoundSound","1.0","PaintLancer")
register_event("SendAudio", "t_win", "a", "2&%!MRAD_terwin")
register_event("SendAudio", "ct_win", "a", "2&%!MRAD_ctwin")
}
public t_win()
{
new rand = random_num(0,6)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk sdgaming/01_05_2012/ct0")
case 1: client_cmd(0,"spk sdgaming/01_05_2012/ct1")
case 2: client_cmd(0,"spk sdgaming/01_05_2012/ct2")
case 3: client_cmd(0,"spk sdgaming/01_05_2012/ct3")
case 4: client_cmd(0,"spk sdgaming/01_05_2012/ct4")
case 5: client_cmd(0,"spk sdgaming/01_05_2012/ct5")
case 6: client_cmd(0,"spk sdgaming/01_05_2012/ct6")
}
return PLUGIN_CONTINUE
}
public ct_win()
{
new rand = random_num(0,6)
client_cmd(0,"stopsound")
switch(rand)
{
case 0: client_cmd(0,"spk sdgaming/01_05_2012/te0")
case 1: client_cmd(0,"spk sdgaming/01_05_2012/te1")
case 2: client_cmd(0,"spk sdgaming/01_05_2012/te2")
case 3: client_cmd(0,"spk sdgaming/01_05_2012/te3")
case 4: client_cmd(0,"spk sdgaming/01_05_2012/te4")
case 5: client_cmd(0,"spk sdgaming/01_05_2012/te5")
case 6: client_cmd(0,"spk sdgaming/01_05_2012/te6")
}
return PLUGIN_CONTINUE
}
public plugin_precache()
{
precache_sound("sdgaming/01_05_2012/ct0.wav")
precache_sound("sdgaming/01_05_2012/ct1.wav")
precache_sound("sdgaming/01_05_2012/ct2.wav")
precache_sound("sdgaming/01_05_2012/ct3.wav")
precache_sound("sdgaming/01_05_2012/ct4.wav")
precache_sound("sdgaming/01_05_2012/ct5.wav")
precache_sound("sdgaming/01_05_2012/ct6.wav")
precache_sound("sdgaming/01_05_2012/te0.wav")
precache_sound("sdgaming/01_05_2012/te1.wav")
precache_sound("sdgaming/01_05_2012/te2.wav")
precache_sound("sdgaming/01_05_2012/te3.wav")
precache_sound("sdgaming/01_05_2012/te4.wav")
precache_sound("sdgaming/01_05_2012/te5.wav")
precache_sound("sdgaming/01_05_2012/te6.wav")
return PLUGIN_CONTINUE
}
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