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Veteran Member
Join Date: Sep 2007
Location: Flatland, USA
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05-04-2012
, 03:43
Re: Another way instead of "Public function"?
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#2
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Quote:
Originally Posted by iBrazilian
I've spent weeks on this, testing and debugging, looking over countless logs and code. Wiped server clean, updated AMXX. I run at 3 plugins overall including PokeMod which is the largest one overall the others are very small plugins.
I've talked to Emp`, Liinuus, Hib who codes for PokeMod. Reason for it appear that for example, if there are too many skills being spammed even with a cooldown, It puts a stress on the server, that's lets say [1] person using a skill with sound, model. Now multiply that by 10 or even 15 players, that's pretty big. I've deleted I'd say 90% of the sounds and barely running any models now, yet It continues to crash. The only things that appears on log at the moment is spamming of IP:Reconnect and SZ_GetSpace: overflow on.
A question that I've got is "SZ_GetSpace: overflow on" is that from message_begin line? As in most skills there are at least 1 message_begin meaning there are over 500 of it.
Just trying to understand more. Thank you for replying.
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See, you don't really know what you are talking about. Don't assume it is because of too many "public functions," it just makes you sound ignorant when you say stuff like that.
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