When Ham_killed is called, and you're executing the function that you hooked to that. what does that shouldgib var mean?
Quote:
/**
* Description: Normally called whenever an entity dies.
* Forward params: function(this, idattacker, shouldgib)
* Return type: None.
* Execute params: ExecuteHam(Ham_Killed, this, idattacker, shouldgib);
*/
Ham_Killed,
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and, also, what's the easiest way to determine the weapon in which a player was killed with?