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[CSS] Block ServerCommand


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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 04-27-2012 , 15:44   Re: [CSS] Block ServerCommand
Reply With Quote #21

Quote:
Originally Posted by nelioneil View Post
If its the same bsp, how does it work on one server but fails to work on other servers? With the server comamnds being run, surely it would happen to even the host server as well (i.e. rcon quit)
The host server strips out those entities.
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 04-27-2012 , 18:46   Re: [CSS] Block ServerCommand
Reply With Quote #22

If memory serves me correctly there was a method a few years back that allowed you to create a different version of the .bsp and have clients download that version, yet it wouldn't break CRC checks. Though it's just easier to do what they've done - throw in some bad entities and let plugins strip them out. I have a few maps myself that lack all spawn points / buy zones / entities and logic as my mod re-creates them on load. Anyone that downloads the map either has to use the same mod or recreate them via another mod. It's enough to weed out the incompetent.
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Mitchell
~lick~
Join Date: Mar 2010
Old 04-27-2012 , 18:53   Re: [CSS] Block ServerCommand
Reply With Quote #23

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Originally Posted by thetwistedpanda View Post
If memory serves me correctly there was a method a few years back that allowed you to create a different version of the .bsp and have clients download that version, yet it wouldn't break CRC checks.
There is, ive tried it, and failed horribly at it, its like making everything a func_brush, and just making it "kill" it's self after like 1 second on mapstart, so its just looks like an empty map on client side, but all the collision works on server side, etc.

oh lol, i seemed to get this to work:
alias exit "echo Nope."
alias map "echo Nope."

Last edited by Mitchell; 04-27-2012 at 18:55.
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Bacardi
Veteran Member
Join Date: Jan 2010
Location: mom's basement
Old 04-28-2012 , 00:50   Re: [CSS] Block ServerCommand
Reply With Quote #24

Quote:
Originally Posted by thetwistedpanda View Post
If memory serves me correctly there was a method a few years back that allowed you to create a different version of the .bsp and have clients download that version, yet it wouldn't break CRC checks.
https://developer.valvesoftware.com/wiki/Entspy

But this tool can break CRC code sometimes, it not ask everytime that compress method when saved.
Need sometimes either add or remove entity to make sure it ask when save.
And need edit only that one map from server to your liking.

- What I have tested, changing CT/T spanws vice versa in cs_assault. (what was horrible gameplay ever as always in this map).

- Lift all T spawns in map cs_militia. Fix players spawning inside each other.

- And to myself benchmark map in Cs:s (test_hardware.bsp) where camera was looking down whole trip.
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