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Rirre
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Join Date: Nov 2006
Old 04-27-2012 , 16:55   not needed any longer
Reply With Quote #1

Nvm.

Last edited by Rirre; 09-15-2012 at 09:31.
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.Dare Devil.
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Old 04-27-2012 , 17:20   Re: [MonsterMod] Detect entity
Reply With Quote #2

Quote:
So, is there anyway to indicate my npc to a class (CLASS_PLAYER_ALLY etc) so the monsters want to kill the entity also?
Sorry, no way to do that ( on my knowledge )

bytheway if you give me a module source code, i think i can do that what do you want.
I just add a native to make monster follow and attack your costom npc entity.

Last edited by .Dare Devil.; 04-27-2012 at 17:21.
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Old 04-27-2012, 17:36
Rirre
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.Dare Devil.
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Old 04-27-2012 , 17:55   Re: [MonsterMod] Detect entity
Reply With Quote #3

Quote:
Originally Posted by Rirre View Post
Can you send that so I can take a look at it?
what?
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Old 04-27-2012, 18:41
Rirre
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