Raised This Month: $202 Target: $400
 50% 

[DoD:S] DeathMatch


Post New Thread Reply   
 
Thread Tools Display Modes
Author
Root_
Veteran Member
Join Date: Jan 2012
Location: ryssland
Plugin ID:
2930
Plugin Version:
3.2
Plugin Category:
Gameplay
Plugin Game:
Day of Defeat: Source
Plugin Dependencies:
    Servers with this Plugin:
     
    Plugin Description:
    Adds deathmatch gameplay for DoD:S
    Old 04-27-2012 , 13:56   [DoD:S] DeathMatch
    Reply With Quote #1

    Introduction:
    This plugin adds deathmatch gameplay for Day of Defeat: Source!
    Big thanks to Andresso for helping me out with version 2.0!

    What is DeathMatch:
    DM is a type of gameplay where players spawns randonly on a map. When a player kills another, he gets ammo and health. DM is used for warming up and may even help you improve your skill. As you excepted with this mod now no need to run from first flag to last frag with teammates, no need to wait spawn delay anymore...

    24 maps are available for DM:
    • default
      dod_anzio
      dod_argentan
      dod_avalanche
      dod_colmar
      dod_donner
      dod_flash
      dod_jagd
      dod_kalt
      dod_palermo
    • competitive
      dod_catania_rc2
      dod_coire_rc3
      dod_diversion_b4
      dod_harrington
      dod_lennon
      dod_santos_b3
      dod_solitude_match
      dod_vallente_rc3
    • other
      3xi_trainmap
      3xi_lime_arena
      dod_aura
      dod_crash
      dod_dust_sldl
      dod_dust2_slg
      dod_stug
    Requirements:
    DoD Hooks
    SDKHooks
    SendProxy Manager
    SteamTools

    Server ConVars:
    dm_mode 1 - Sets the DeathMatch mode 0 = Team Deathmatch (Allies vs Axis), 1 = Free For All (all vs all)
    dm_pistols 1 - Give pistols for Rifleman & Support classes.
    dm_grenades 0 - Whether or not smoke, rifle and frag grenades should be allowed.
    dm_kill_ammo 1 - Enable or disable ammo restoration on kills.
    dm_kill_heal_amount 20 - Amount of health to restore on kills.
    dm_kill_start_regen 1 - Start health regeneration immediately after a kill.
    dm_regenhp 2 - Health added per regeneration tick. Set to 0 to disable.
    dm_regentick 0.5 - Delay between regeration ticks (in seconds).
    dm_regendelay 4.0 - Delay after hurt before regeneration.
    dm_spawn_delay 2.0 - Number of seconds to wait before respawning a player.
    dm_showhp 1 - Print killer's health on death.
    dm_spawnsound 1 - Enable or disable respawn sound.

    Admin Commands:
    sm_addsp <allies/axis> - Adds a spawn point for specified team at the player's current position.
    sm_savesp - Saves spawn points for current map.

    Changelog:
    • v1.0
      * Initial release.

      v2.0
      * Rewrited and optimized code (for more than 10x times!) Approximately 8192 (was 9115 bytes of memory are in use by Handles now!
      -Added new CVar - dm_mode
      -Added new mode - Free For All
      -Added two new admin commands (root access required) - sm_addsp and sm_savesp
      -Removed dm_spawnrandom
      -Removed 'loc' command
      -dm_disablenades renamed to dm_grenades
      -Fixed bug, when ammo was refill only for one (active) weapon
      -Spawnpoints for each map now specified in configs/deathmatch/mapname
      -and much more...

      v3.0
      -Fixed small issue with hint message removing
      -Added cvar to enable/disable spawn sound - dm_spawnsound
      -Added ammo refill for M1 Carbine and Mauser C96
      -Added ability to spectate in FFA mode
      -Added german translations (thanks darkranger!)
      -Added new spawnpoints for 7 popular maps: 3xi_trainmap, 3xi_lime_arena, dod_aura, dod_crash, dod_dust_sldl, dod_dust2_slg, dod_stug
      -Removed ablity to switch player's team on death if FFA mode is activated
      -Removed dm_customconfig cvar
      -Slightly optimized plugin
      -A bit improved code
      -Updated translations
      -Minor changes

    Notes:
    1. Since version 3.0 config called dod_deathmatch.cfg and can be found in cfg/sourcemod folder
    2. You will need SteamTools to set game description. If you wont - just recompile a plugin locally
    3. If you want to tweak the gameplay in many ways for a better flowing game I'd recommend to use these plugins:
    -GunMenu - Provides a menu to choose weapons.
    -SpawnProtection - Prevent Spawn killing (Light and colored DM edition!).
    -ExtendedStamina - Allows player to spring longer than normal (DM edition).
    -DoD Domination Broadcast - Disables Domination & Revenge broadcasting (by FeuerSturm).
    Other supplemental plugins
    -DoD:S Stats - A statistical plugin with TDM/FFA support.
    -Delete/Dissolve/Exaggerate Ragdolls - A very nice plugin to remove ragdolls in many ways (by thetwistedpanda).
    -simply_welcome - A very simply plugin which shows welcome message to a connected players - useful to warm players about DM gameplay (by vintage).

    Servers with this plugin

    Download plugin
    Browse source code


    GL & HF!
    __________________


    dodsplugins.com - Plugins and Resources for Day of Defeat
    http://twitch.tv/zadroot

    Last edited by Root_; 01-15-2014 at 10:36.
    Root_ is offline
    Root_
    Veteran Member
    Join Date: Jan 2012
    Location: ryssland
    Old 04-28-2012 , 04:52   Re: [DoD:S] DeathMatch
    Reply With Quote #2


    Last edited by Root_; 12-26-2012 at 19:04.
    Root_ is offline
    micazoid
    Veteran Member
    Join Date: Oct 2010
    Location: Munich - Germany
    Old 05-02-2012 , 06:06   Re: [DoD:S] DeathMatch
    Reply With Quote #3

    Did you add all BOT-Maps on purpose?

    Does this work with Strontiumdogs Bots for DODS?

    Another Question?
    Can You add Runes like in this mod?
    http://planetquake.gamespy.com/View....W.Detail&id=41
    __________________
    micazoid is offline
    Root_
    Veteran Member
    Join Date: Jan 2012
    Location: ryssland
    Old 05-02-2012 , 07:08   Re: [DoD:S] DeathMatch
    Reply With Quote #4

    Quote:
    Originally Posted by micazoid View Post
    Did you add all BOT-Maps on purpose?
    what do you mean?

    Quote:
    Originally Posted by micazoid View Post
    Does this work with Strontiumdogs Bots for DODS?
    Yes its working fine. Video

    Quote:
    Originally Posted by micazoid View Post
    Another Question?
    Can You add Runes like in this mod?
    http://planetquake.gamespy.com/View....W.Detail&id=41
    Interesting idea, I'll take a look for this

    DM plugin should be compatible with all other gameplay plugins. I tested it with gungame and its working fine.
    __________________


    dodsplugins.com - Plugins and Resources for Day of Defeat
    http://twitch.tv/zadroot
    Root_ is offline
    micazoid
    Veteran Member
    Join Date: Oct 2010
    Location: Munich - Germany
    Old 05-03-2012 , 03:30   Re: [DoD:S] DeathMatch
    Reply With Quote #5

    Quote:
    what do you mean?
    17 maps are available for DM:
    dod_anzio
    dod_argentan
    dod_avalanche
    dod_colmar
    dod_donner
    dod_flash
    dod_jagd
    dod_kalt
    dod_palermo
    dod_catania_rc2
    dod_coire_rc3
    dod_diversion_b4
    dod_harrington
    dod_lennon
    dod_santos_b3
    dod_solitude_match
    dod_vallente_rc3

    All this maps are waypointed for Strontiumsdogs Bots. Is there a link?

    Regarding the runes:
    I remember what each rune did:
    regen - Regenerates HP to an amount - Green
    vampire - gave HP taken from enemy - Purple
    haste - RUN!! XD - Yellow
    Damage - Make more Damage - Red
    shield - A shield, wasnt so good like the others, never used really ^^ - Blue

    Each Rune had the same model, but used a different Skin (Colors above) and every Rune had a Special sound. I was always looking for something similiar for Source, but no one seems to know about lithium =(
    You were able to edit the Runes with cvars and they were spawned on random positions (on spawnpoints). Everyone were able to pick them up and was able to use one until he died
    __________________

    Last edited by micazoid; 05-03-2012 at 03:44.
    micazoid is offline
    Root_
    Veteran Member
    Join Date: Jan 2012
    Location: ryssland
    Old 05-03-2012 , 09:29   Re: [DoD:S] DeathMatch
    Reply With Quote #6

    about maps:
    waypoints are avalible for these maps:
    Spoiler


    about runes: I know what are you talking about, I played (and still playing) quake
    I found a similar plugin: this
    __________________


    dodsplugins.com - Plugins and Resources for Day of Defeat
    http://twitch.tv/zadroot
    Root_ is offline
    dirtyjob
    Senior Member
    Join Date: Jul 2007
    Location: Boston,MA
    Old 05-05-2012 , 02:51   Re: [DoD:S] DeathMatch
    Reply With Quote #7

    great plugin....

    but,

    is there a way that we can allow joining spectator??? the way it is now no one can
    __________________


    Last edited by dirtyjob; 05-05-2012 at 02:51.
    dirtyjob is offline
    Send a message via AIM to dirtyjob
    Root_
    Veteran Member
    Join Date: Jan 2012
    Location: ryssland
    Old 05-06-2012 , 15:45   Re: [DoD:S] DeathMatch
    Reply With Quote #8

    Quote:
    Originally Posted by dirtyjob View Post
    great plugin....

    but,

    is there a way that we can allow joining spectator??? the way it is now no one can
    because in ffa mode for removing icons on minimap and icons over teammates i respawn players as spectators and unassigned... its obviously because in ffa after motd panel you immediately choose a class instead of team. Its only way to remove them... in TDM everything should work fine
    __________________


    dodsplugins.com - Plugins and Resources for Day of Defeat
    http://twitch.tv/zadroot
    Root_ is offline
    Root_
    Veteran Member
    Join Date: Jan 2012
    Location: ryssland
    Old 09-30-2012 , 07:43   Re: [DoD:S] DeathMatch (3.0)
    Reply With Quote #9

    I back to DM with updates
    See changelog, supplemental plugins and notes in a first post!
    __________________


    dodsplugins.com - Plugins and Resources for Day of Defeat
    http://twitch.tv/zadroot
    Root_ is offline
    alencore
    Senior Member
    Join Date: Oct 2011
    Old 02-17-2013 , 23:34   Re: [DoD:S] DeathMatch
    Reply With Quote #10

    Cool it works along rcbot2 on tdm mode!!! hope Cheeseh author of rcbot2 would soon add support to this so we can play pure FFA dm in dods soon.

    Question:
    How to create dm/ffa spawn points?
    __________________

    Last edited by alencore; 02-18-2013 at 00:07.
    alencore is offline
    Reply


    Thread Tools
    Display Modes

    Posting Rules
    You may not post new threads
    You may not post replies
    You may not post attachments
    You may not edit your posts

    BB code is On
    Smilies are On
    [IMG] code is On
    HTML code is Off

    Forum Jump


    All times are GMT -4. The time now is 15:54.


    Powered by vBulletin®
    Copyright ©2000 - 2017, vBulletin Solutions, Inc.
    Theme made by Freecode