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[EXTENSION] NPC in CS:S - Updated 2012-7-4


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Zephyrus
Cool Pig B)
Join Date: Jun 2010
Location: Hungary
Old 02-26-2012 , 23:06   Re: [EXTENSION] NPC in CS:S
Reply With Quote #81

it is updated but kept private
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raydan
Senior Member
Join Date: Aug 2006
Old 03-02-2012 , 04:35   Re: [EXTENSION] NPC in CS:S - Updated 2012-3-2
Reply With Quote #82

i just update the public version, should be able to load the extension in current css version & fixed alot of bugs
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xbatista
Veteran Member
Join Date: Mar 2008
Location: Lithuania
Old 03-02-2012 , 04:45   Re: [EXTENSION] NPC in CS:S - Updated 2012-3-2
Reply With Quote #83

What did you updated there? I'm just curious
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bl4nk
SourceMod Developer
Join Date: Jul 2007
Old 03-02-2012 , 08:13   Re: [EXTENSION] NPC in CS:S - Updated 2012-3-2
Reply With Quote #84

Quote:
Originally Posted by raydan View Post
should be able to load the extension in current css version & fixed alot of bugs
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Marcos
Junior Member
Join Date: Jun 2008
Old 03-03-2012 , 22:02   Re: [EXTENSION] NPC in CS:S - Updated 2012-3-2
Reply With Quote #85

@raydan
Great Extension and thanks for updating.
I just tested the updated version.
And i noticed some issues.
1.The headcrab has a lot of chance to jump through your head but didn't do any damage.
2.Is there a way to remove the npc's ragdoll?

Last edited by Marcos; 03-04-2012 at 05:27.
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raydan
Senior Member
Join Date: Aug 2006
Old 04-18-2012 , 05:27   Re: [EXTENSION] NPC in CS:S - Updated 2012-3-2
Reply With Quote #86

updated two crash bugs & headcrab jump fix

@Marcos
npc ragdoll won't auto remove on client side?
the default setting is max. 8 npc ragdolls on client side, more than that will start fade out (client rejoin server will remove all ragdoll)
search g_ragdoll_maxcount for more information
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Marcos
Junior Member
Join Date: Jun 2008
Old 04-22-2012 , 22:37   Re: [EXTENSION] NPC in CS:S - Updated 2012-3-2
Reply With Quote #87

Quote:
Originally Posted by raydan View Post
updated two crash bugs & headcrab jump fix

@Marcos
npc ragdoll won't auto remove on client side?
the default setting is max. 8 npc ragdolls on client side, more than that will start fade out (client rejoin server will remove all ragdoll)
search g_ragdoll_maxcount for more information
@Raydan
I just tested the newest version
1.I am glad to see headcrab jump fixed.
2.If it is possible to increase the NPC's "GetAutoAimRadius" Offset ,i think the NPCs will act more aggressive?

Last edited by Marcos; 04-24-2012 at 00:08.
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svN7
Junior Member
Join Date: Apr 2012
Old 04-26-2012 , 11:09   Re: [EXTENSION] NPC in CS:S - Updated 2012-4-18
Reply With Quote #88

can't load monster_download.txt
how to active the txt file from cmd ?
otherwise the cmonster not working i try type in console
Quote:
cmonster
cmonster monster_dump npc_fastzombie
cmonster npc_fastzombie
monster_dump npc_fastzombie
also with rcon not working
please help me with monster_download.txt its include what i want to download from the server

Last edited by svN7; 04-27-2012 at 11:38.
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svN7
Junior Member
Join Date: Apr 2012
Old 04-27-2012 , 11:38   Re: [EXTENSION] NPC in CS:S - Updated 2012-4-18
Reply With Quote #89

auuuuugggghhh

i still can't load monster_download.txt
i have another question why vortigaunts can't die me and my friends we used all kind of weapons and still can't be die :@
so where i put skill.cfg and how to load it ?
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jacek2144
Senior Member
Join Date: Jun 2011
Old 05-02-2012 , 15:21   Re: [EXTENSION] NPC in CS:S - Updated 2012-4-18
Reply With Quote #90

Can somehow make this work in team fortress 2?
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