Monthly Target: $400 Donations: $554
 138% 

ExtendedComm v3.0.8b (Updated: 4/17/11)


Post New Thread Reply   
 
Thread Tools Display Modes
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 04-22-2012 , 13:07   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #281

Bloody hell, when did I fuck that up. Fixed. I'll make 3.0.9 automatically move the files from /configs/ to /extendedcomm/configs if they exist.
__________________

Last edited by thetwistedpanda; 04-22-2012 at 13:07.
thetwistedpanda is offline
wasder
Senior Member
Join Date: Oct 2009
Location: That country
Old 04-24-2012 , 13:01   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #282

It seems that while this plugin works with MySQL (not local database), it makes server to hang for 1-3 seconds periodically. With local database it seems to be ok.
wasder is offline
Send a message via Skype™ to wasder
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 04-24-2012 , 18:44   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #283

The plugin uses threaded queries, so it shouldn't be responsible for any hangs, with exception to the first load when it has to try and create the database. No one else has reported the issue either, as threaded queries simply don't hang servers -- me thinks your issue is another plugin or with your database.
__________________

Last edited by thetwistedpanda; 04-24-2012 at 18:46.
thetwistedpanda is offline
SmackDaddy
Veteran Member
Join Date: Oct 2009
Old 04-25-2012 , 16:49   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #284

Question....

Our admins have a quick mute/unmute alias/script in their own autoexec.cfg where when they talk, it mutes everyone else when they speak. It's just a short temp (no time limit) mute.

If I got this plugin up and running with perma mutes, when my admins use their alias/script when it unmutes everyone when they are done, will it also unmute a perma-muted person who may be in the server playing? Or will they be unaffected since it's stored in the SQL database?
SmackDaddy is offline
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 04-25-2012 , 18:43   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #285

To remove an extended or permanent mute/gag/silence, the admin must attach an additional parameter to the command. I.e. sm_unmute @me will not remove an extended/permanent mute, but sm_unmute @me 1 will.
__________________
thetwistedpanda is offline
shavit
SourceMod Donor
Join Date: Dec 2011
Location: Israel
Old 04-26-2012 , 20:20   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #286

Amazing plugin!

an suggestion: make sm_muted/sm_gagged/sm_silenced that will show if you are muted/gagged/silenced by %s [admin name] for %d hours/minutes left to expire.

also: extendedcomm_delay_queries - i dont get what its doing.
__________________
My Plugins
I don't do private SM plugins anymore.

Last edited by shavit; 04-26-2012 at 20:25.
shavit is offline
Send a message via Skype™ to shavit
thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 04-26-2012 , 20:39   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #287

I'd rather not add any further methods for players to detect if they've been punished or not, since I can only see it exacerbating the issue and requiring further action. I.e. if you mute someone who's intentionally spamming, and they know this, they'd likely start spamming chat or asking for an unmute.

extendedcomm_delay_queries is a feature that really serves no purpose. Originally it was supposed to save all punishments until the end of the map, and then upload them to the database, for servers that were under extreme load. But in an update the EndOfMap feature became OnClientDisconnect, losing much of it's purpose. Basically if the cvar is enabled, stuff is saved on disconnect. If it's disabled, stuff is saved as soon as the admin issues the command..
__________________
thetwistedpanda is offline
shavit
SourceMod Donor
Join Date: Dec 2011
Location: Israel
Old 04-27-2012 , 10:25   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #288

Quote:
Originally Posted by thetwistedpanda View Post
I'd rather not add any further methods for players to detect if they've been punished or not, since I can only see it exacerbating the issue and requiring further action. I.e. if you mute someone who's intentionally spamming, and they know this, they'd likely start spamming chat or asking for an unmute.

extendedcomm_delay_queries is a feature that really serves no purpose. Originally it was supposed to save all punishments until the end of the map, and then upload them to the database, for servers that were under extreme load. But in an update the EndOfMap feature became OnClientDisconnect, losing much of it's purpose. Basically if the cvar is enabled, stuff is saved on disconnect. If it's disabled, stuff is saved as soon as the admin issues the command..
So if im setting delay query to 0 and im muting someone it will unmute when changing map?
__________________
My Plugins
I don't do private SM plugins anymore.
shavit is offline
Send a message via Skype™ to shavit
em-eukal
Member
Join Date: Sep 2009
Old 05-02-2012 , 17:18   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #289

If I mute/gag/silence a player, I can view his punishment ingame, but it's always an "empty" time (1.1.1970) and no data is written to my mysql-db. Any hint?
Code:
 L 05/02/2012 - 22:36:59: [SM] Plugin encountered error 4: Invalid parameter or parameter type L 05/02/2012 - 22:36:59: [SM] Native "ShowActivity2" reported: Language phrase "Show_Activity_Mute_Issue_Time" not found L 05/02/2012 - 22:36:59: [SM] Displaying call stack trace for plugin "extendedcomm.smx": L 05/02/2012 - 22:36:59: [SM]   [0]  Line 401, extendedcomm.sp::PerformMuteCommand() L 05/02/2012 - 22:36:59: [SM]   [1]  Line 2507, extendedcomm.sp::MenuHandler_MenuReason() L 05/02/2012 - 22:37:27: [SM] Plugin encountered error 4: Invalid parameter or parameter type L 05/02/2012 - 22:37:27: [SM] Native "ShowActivity2" reported: Language phrase "Show_Activity_Mute_Remove_Time" not found L 05/02/2012 - 22:37:27: [SM] Displaying call stack trace for plugin "extendedcomm.smx": L 05/02/2012 - 22:37:27: [SM]   [0]  Line 457, extendedcomm.sp::PerformMutedCommand() L 05/02/2012 - 22:37:27: [SM]   [1]  Line 2382, extendedcomm.sp::MenuHandler_MenuTarget()
edit: why does the wysiwyg-editor NOT make any newlines? oO

Last edited by em-eukal; 05-02-2012 at 17:24.
em-eukal is offline
HSFighter
Veteran Member
Join Date: Aug 2007
Location: Flensburg - Germany
Old 05-12-2012 , 08:11   Re: ExtendedComm v3.0.8b (Updated: 4/17/11)
Reply With Quote #290

Hi all,

the first step to Webadmin support of this plugin is finish.

It's possible to show baninformations and delete bans.
The function to add and edit bans is in work.

Optional:
If you are using msleeper's "Very Basic Player Tracker plugin" to,
is it possible to show name, ip and country of the ban.

p.s.
if a ban is expired, the ban will be stay in the banlist until the player connect on the server again.
You can delete the ban over the webadmin before if you want.
Attached Thumbnails
Click image for larger version

Name:	extendedcom1.png
Views:	79
Size:	26.5 KB
ID:	103498   Click image for larger version

Name:	extendedcom2.png
Views:	55
Size:	21.0 KB
ID:	103499  
__________________
Sorry for my very bad english
Greetings HSFighter


Last edited by HSFighter; 05-12-2012 at 09:16.
HSFighter is offline
Send a message via ICQ to HSFighter
Reply


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:11.


Powered by vBulletin®
Copyright ©2000 - 2015, vBulletin Solutions, Inc.
Theme made by Freecode