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Stripper:Source (Updated 2011-04-15)


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blue zebra
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Join Date: Jun 2010
Old 04-17-2012 , 03:37   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #901

Thanks, but the health_charger from hl2 folder dont works for me, with this method.

Another question.
Can i add these spawnpoints with the stripper to d2?
Now i use the stripper for add extra props and spawntools for add extra spawnpoints.
I want to remove spawntools from my server.

Code:
"smdata"
{
    "remdefsp"        "0"
    "ns:0:pos"        "159.608154 2070.000000 -88.000000"
    "ns:0:ang"        "178.108414"
    "ns:0:team"        "3.000000"
    "ns:1:pos"        "255.391617 2070.000000 -88.000000"
    "ns:1:ang"        "178.108566"
    "ns:1:team"        "3.000000"
    "ns:2:pos"        "351.770416 2070.000000 -88.000000"
    "ns:2:ang"        "-0.091406"
    "ns:2:team"        "3.000000"
    "ns:3:pos"        "446.967834 2070.000000 -88.000000"
    "ns:3:ang"        "-0.619267"
    "ns:3:team"        "3.000000"
    "ns:9:pos"        "90.867767 2465.133057 -88.000000"
    "ns:9:ang"        "-96.751709"
    "ns:9:team"        "3.000000"
    "ns:4:pos"        "-831.796814 -667.000000 176.000000"
    "ns:4:ang"        "-146.179367"
    "ns:4:team"        "2.000000"
    "ns:5:pos"        "-734.721558 -667.000000 176.000000"
    "ns:5:ang"        "-154.231537"
    "ns:5:team"        "2.000000"
    "ns:6:pos"        "-647.020874 -667.000000 176.000000"
    "ns:6:ang"        "-3.355757"
    "ns:6:team"        "2.000000"
    "ns:7:pos"        "-551.852478 -667.000000 176.000000"
    "ns:7:ang"        "-3.685743"
    "ns:7:team"        "2.000000"
    "ns:8:pos"        "-832.521667 -918.633423 176.000000"
    "ns:8:ang"        "-0.383271"
    "ns:8:team"        "2.000000"
}
Anyone can help me?

Last edited by blue zebra; 04-18-2012 at 02:21.
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AlfredSpain
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Join Date: Oct 2010
Old 04-21-2012 , 10:17   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #902

For edit spawnpoints, use SpawnTools 7

https://forums.alliedmods.net/showth...ght=SpawnTooLS
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Bacardi
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Old 04-21-2012 , 11:32   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #903

Quote:
Originally Posted by blue zebra View Post
...
Another question.
Can i add these spawnpoints with the stripper to d2?
You can add spawnpoint with stripper...

Quote:
Originally Posted by blue zebra View Post
Now i use the stripper for add extra props and spawntools for add extra spawnpoints.
I want to remove spawntools from my server.
Easiest tool add/change spawnpoint and you want remove it ??
Suit yourself.


...addons\stripper\maps\de_dust2.cfg
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blue zebra
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Old 04-22-2012 , 01:33   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #904

Quote:
Easiest tool add/change spawnpoint and you want remove it ??
Suit yourself.
Thank you.
If this two plugin can managing same things, then i don't want to run both. This is the reason.
Do you think that this is not rational idea? Interest only.
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Bacardi
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Old 04-22-2012 , 02:32   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #905

Quote:
Originally Posted by blue zebra View Post
Thank you.
If this two plugin can managing same things, then i don't want to run both. This is the reason.
Do you think that this is not rational idea? Interest only.
Yes when want less plugins, less trouble shooting.
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blue zebra
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Old 04-22-2012 , 04:39   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #906

I running many sm plugins, who do same things what the stripper can do too. I want to replace them with one (stripper). For example:

- buyc4 plugin (stripper can spawn bombs too, i think)
* what is the bombs classname?
- map-decals plugin (stripper can do this thing too, i think)
- spawntools (stripper can do this thing too, i think)

Motto: less plugins, less cpu usage on server side. Or not?

Last edited by blue zebra; 04-22-2012 at 04:40.
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Bacardi
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Join Date: Jan 2010
Location: mom's basement
Old 04-22-2012 , 11:00   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #907

Quote:
Originally Posted by blue zebra View Post
- buyc4 plugin (stripper can spawn bombs too, i think)
* what is the bombs classname?
weapon_c4

Quote:
Originally Posted by blue zebra View Post
- map-decals plugin (stripper can do this thing too, i think)
infodecal
need get right position from surface
Need *.res file or plugin to upload custom textures.

Quote:
Originally Posted by blue zebra View Post
Motto: less plugins, less cpu usage on server side. Or not?
Partly. Depend lot of plugin how builded, how often do "actions".
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blue zebra
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Old 04-23-2012 , 02:55   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #908

c4 spawning works perfectly with the stripper. Thanks.

The map-adverts don't works for me. I do something wrongly. 100%, but what?
I think, i use some wrong classname for the vtf file. What is the correct classname?
infodecal does not works.
env_sprite works but show faulty picture.

Last edited by blue zebra; 04-23-2012 at 03:25.
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Bacardi
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Old 04-23-2012 , 02:57   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #909

Just use plugins.... it's more easily.
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blue zebra
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Old 04-23-2012 , 04:07   Re: Stripper:Source (Updated 2011-04-15)
Reply With Quote #910

I like the hard way
How can i see the right decal positions on the walls?
I try to creating one map-decal, with the stripper, but the decal are not visible.
I use these values:
- game: CSS
- map: de_dust2
- position: "-591.968750 2019.875610 -53.374519"
Coordinate is good. Works perfectly with the map-decals plugin.
- decal: anything

vmt:
Code:
"LightmappedGeneric"
{
    "$basetexture" "decals/custom/my_folder/example" (or example.vmt)
    "$decal" 1
    "$decalscale" 0.3
    "$translucent" 1
}

Last edited by blue zebra; 04-25-2012 at 01:13.
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