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can we call clientside things with Orpheu?


  
 
 
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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 04-20-2012 , 08:52   Re: can we call clientside things with Orpheu?
Reply With Quote #9

Quote:
Originally Posted by cFG View Post
your dreams are not destroyed at all,
there's some sort of method based on a windows batch executable files(commands)
the only disadvantage is that client has to "click on" special button prepared in the message of the day monit.

This method's not limiting us to the 1024 chars limit on motd.txt, because player's downloading individual file which can be executed(of any size)

Atm, i'm trying to limit the number of steps that client would need to perform to minimum.
This is how it looks "on paper" - video presenting results of this is at the end of this post
Code:
Client connects to the server
Client downloads two batch files and (our) required .spr files
Client enters the server
Motd appears
Client clicks(runs the windows based monit) on the button
Client's being minimized to desktop(to press "run" on a another windows based monit)
Batch file is being executed(less than 1 second)
Batch file deletes itself(for security and copyright - lol - purposes)
Client maximizes the game
Client executes _restart through counter-strike console
Specialized plugin checks whether client performed our hud.txt replace/creation method(if yes, motd wouldn't display at all, and player will not have to download executables for a second time)
Voila! Client have our modified hud.txt file on his cstrike(_language)/sprites folder, and now we're able to show sprites directly on his screen using our lovely amx
The only question is whether the moderators would consider this method as slowhacking - which is not, in my point of view, because we're asking client for permission TWICE.
If they would consider this method as a legitimate - i'd share my* work with the community.
* original concept(usage of windows batch files) was provided by user avril-lavigne

Counter-strike could be revived, just imagine those zombie, deathrun, classic, teamplay, kreedz, w3ft, gungame and other mods with amazing sort of HUD's.. mmmm, heaven.

Method in action can be viewed here
Thanks for your information.
Bytheway, that is not the way i want to do.
Ofcourse it is a way but not best for me.

Iam planning to do hud system in server side " ofcourse i will do that "

I know how to calculate things right and stuff, i already tested and my entity is in screen and do not move, but when the things is in server side, it will move.

I know now the way how i can set this follow by client side, there are many ways to do that.
Or if i dont want to create this, i will buy a windows host and patch a memory.
It will be a nice way.

Right now i am learning goldsource engine and search the better ways to do that.
Thanks for information all, that was all what i want.
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