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can we call clientside things with Orpheu?


  
 
 
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.Dare Devil.
Veteran Member
Join Date: Sep 2010
Old 04-19-2012 , 13:15   Re: can we call clientside things with Orpheu?
Reply With Quote #7

Quote:
Originally Posted by Arkshine View Post
If you create a something client-server like do some anti-cheat ; it should be possible. But making player downloading/installing a .dll just for that, is really annoying.
you destroyed my small dreams of " sprites on screen "
Anyway now i need to recreate this hud system on server side.
For that i need to know, is it possible to set entity follow on client side or something.
If entity follow on server side and client ping is high then entity will not move so nice.

Edit:
After long search i find a pev_aiment and find a problem.
When i set entity ( Entmodel = sprite ) pev_aiment ( player ) the player will not see it, ohters only see.
How to solve this?
Let me think, FM_AddToFullPack?

I am really not good on FM_AddToFullPack, i never try this so i dont know anything about this.
Need somehelp, can someone just explain all params and tell me how to hide/unhide entity for correct player?

Last edited by .Dare Devil.; 04-19-2012 at 13:53.
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