Quote:
Originally Posted by Arkshine
If you create a something client-server like do some anti-cheat ; it should be possible. But making player downloading/installing a .dll just for that, is really annoying.
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you destroyed my small dreams of " sprites on screen "
Anyway now i need to recreate this hud system on server side.
For that i need to know, is it possible to set entity follow on client side or something.
If entity follow on server side and client ping is high then entity will not move so nice.
Edit:
After long search i find a pev_aiment and find a problem.
When i set entity ( Entmodel = sprite ) pev_aiment ( player ) the player will not see it, ohters only see.
How to solve this?
Let me think, FM_AddToFullPack?
I am really not good on FM_AddToFullPack, i never try this so i dont know anything about this.
Need somehelp, can someone just explain all params and tell me how to hide/unhide entity for correct player?