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Connect - A safer OnClientPreConnect forward


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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 04-18-2012 , 19:42   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #81

Quote:
Originally Posted by markg View Post
i updated to snapshot hg11 on windows with todays steam update, and it doesnt load (doesnt crash, just doesnt load)

error is : [SM] Unable to load extension "connect.ext":Failed to find CBaseClient_SetSteamID function.

is this a new error from todays update, or did i do something wrong?
Give the gamedata updater some time to fetch the new gamedata. You might try restarting your server to see if the gamedata is already downloaded but not loaded.
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markg
Senior Member
Join Date: Jan 2009
Old 04-18-2012 , 19:54   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #82

Quote:
Originally Posted by Dr. McKay View Post
Give the gamedata updater some time to fetch the new gamedata. You might try restarting your server to see if the gamedata is already downloaded but not loaded.
i updated from the latest snapshot.....figuring that was the latest

that and i restarted them several times (servers at two different physical locations), nothing yet. if its the latest update, no problem, im used to steam breaking things. but if i did something wrong, then i want to get this fixed asap.

thanks for the suggestions

Last edited by markg; 04-18-2012 at 19:57.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-18-2012 , 19:55   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #83

Quote:
Originally Posted by markg View Post
i updated to snapshot hg11 on windows with todays steam update, and it doesnt load (doesnt crash, just doesnt load)

error is : [SM] Unable to load extension "connect.ext":Failed to find CBaseClient_SetSteamID function.

is this a new error from todays update, or did i do something wrong?
Blame the person that said only one sig needed updating , I'll check the rest now, sorry for the inconvenience.

EDIT: Ok, all done.
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Last edited by asherkin; 04-18-2012 at 20:01.
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markg
Senior Member
Join Date: Jan 2009
Old 04-18-2012 , 20:22   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #84

Quote:
Originally Posted by asherkin View Post
Blame the person that said only one sig needed updating , I'll check the rest now, sorry for the inconvenience.

EDIT: Ok, all done.
worked, thanks!

inconvenience???? im just happy you spend the time to make this stuff, i can certainly wait a couple days when steam breaks it!!
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 04-18-2012 , 21:55   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #85

Quote:
Originally Posted by markg View Post
worked, thanks!

inconvenience???? im just happy you spend the time to make this stuff, i can certainly wait a couple days when steam breaks it!!
When Valve breaks it. Valve makes the updates, Steam installs the updates.
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Dave830
Junior Member
Join Date: Sep 2011
Old 04-18-2012 , 22:18   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #86

I have a problem with snapshot 12. When anyone tries to connect, they get disconnected immediately without any disconnect message. Nothing in console either. I'm using Connect in conjunction with CBaseServer+reserved slot.
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Flyflo
Senior Member
Join Date: Jun 2008
Location: Grenoble, France
Old 04-19-2012 , 03:17   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #87

Quote:
Originally Posted by asherkin View Post
Blame the person that said only one sig needed updating
That's because my server runs under Linux, where the only sig (afaik) needing an update was CBaseServer__RejectConnection:
Code:
_ZN11CBaseServer16RejectConnectionERK8netadr_siPKc
And this one hasn't been updated
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Last edited by Flyflo; 04-19-2012 at 03:23.
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AeroAcrobat
AlliedModders Donor
Join Date: Apr 2011
Location: lives in a circus
Old 04-19-2012 , 10:06   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #88

Quote:
Originally Posted by Flyflo View Post
That's because my server runs under Linux, where the only sig (afaik) needing an update was CBaseServer__RejectConnection:
Code:
_ZN11CBaseServer16RejectConnectionERK8netadr_siPKc
And this one hasn't been updated
will this be auto fixed or do I need to fix it manualy ?
I'm asking this because I'm getting this also:
PHP Code:
<FAILEDfile "connect.ext.2.ep2v.so"Failed to find CBaseServer__RejectConnection function. 
I'm currently not using a plugin that need this extension but I'm worried that I may forget about this... :/
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tintinibar
Member
Join Date: Dec 2004
Location: WI
Old 04-19-2012 , 20:20   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #89

same problem as the above 2 posts for me except I don't know how to manually fix it.

Edit: Works after adding the capital K. Awesome.
Edit2: Except it keeps removing the fix during server restarts.

Last edited by tintinibar; 04-21-2012 at 13:27.
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xomp
BANNED
Join Date: Jul 2008
Old 04-22-2012 , 09:37   Re: Connect - A safer OnClientPreConnect forward
Reply With Quote #90

Quote:
Originally Posted by AeroAcrobat View Post
will this be auto fixed or do I need to fix it manualy ?
I'm asking this because I'm getting this also:
PHP Code:
<FAILEDfile "connect.ext.2.ep2v.so"Failed to find CBaseServer__RejectConnection function. 
I'm currently not using a plugin that need this extension but I'm worried that I may forget about this... :/
I'm also getting this
Code:
<FAILED> file "connect.ext.2.ep2v.so": Failed to find CBaseServer__RejectConnection function.
error as well and I do need it working lol.

EDIT: Seems I needed to leave my server offline for awhile so autoupdater could kick in?

Last edited by xomp; 04-22-2012 at 09:47.
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