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Veteran Member
Join Date: Oct 2004
Location: abort73.com
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10-25-2005
, 12:09
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#1
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fakedamage ( victim, Classname[], Float:damage, damagetype )
victim is the player the damage should be inflicted upon.
Classname is the name of the damage, ie if someone is killed by it then the console would show "Player was killed by Classname".
damage is the amount of damage to inflict upon the victim.
damagetype is the kind of damage inflicted, really it only affects the icon that appears.
0 : "GENERIC"
1 : "CRUSH"
2 : "BULLET"
4 : "SLASH"
8 : "BURN"
16 : "FREEZE"
32 : "FALL"
64 : "BLAST"
128 : "CLUB"
256 : "SHOCK"
512 : "SONIC"
1024 : "ENERGYBEAM"
16384: "DROWN"
32768 : "PARALYSE"
65536 : "NERVEGAS"
131072 : "POISON"
262144 : "RADIATION"
524288 : "DROWNRECOVER"
1048576 : "CHEMICAL"
2097152 : "SLOWBURN"
4194304 : "SLOWFREEZE"
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