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Adding additional custom flags to Sourcemod


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Kjaer
Senior Member
Join Date: Oct 2009
Location: Canada
Old 04-16-2012 , 23:03   Adding additional custom flags to Sourcemod
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I was wondering, is it possible to add addtional custom flags to sourcemod through /config/admin_levels.cfg or even possible at all? Any help would be nice.
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Bacardi
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Join Date: Jan 2010
Old 04-17-2012 , 08:08   Re: Adding additional custom flags to Sourcemod
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Not really.
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x00
Member
Join Date: Sep 2011
Old 04-17-2012 , 08:27   Re: Adding additional custom flags to Sourcemod
Reply With Quote #3

Quote:
Originally Posted by Kjaer View Post
I was wondering, is it possible to add addtional custom flags to sourcemod through /config/admin_levels.cfg or even possible at all? Any help would be nice.
Maybe, take a look at this.
Get the complete source here.

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marty3
Junior Member
Join Date: Jan 2010
Old 07-04-2012 , 07:59   Re: Adding additional custom flags to Sourcemod
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I search too
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psychonic

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Join Date: May 2008
Old 07-04-2012 , 12:01   Re: Adding additional custom flags to Sourcemod
Reply With Quote #5

You can't add new custom flags, but you can use admin groups and admin group overrides to create the same effect.
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rhelgeby
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Join Date: Oct 2008
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Old 07-04-2012 , 18:12   Re: Adding additional custom flags to Sourcemod
Reply With Quote #6

In this case I find the admin system in SourceMod somewhat limited. It would probably be better with named permissions in a hierarchy. A permission entry could look something like this:
Code:
"Permissions"
{
    "MyPermissionGroup"
    {
        "myPlugin.theFeature.anAction" "deny"
    }
}
Then plugins would be able to define custom permissions in this global namespace. Basically a similar system as Bukkit Permissions in Minecraft where you get full control of any feature in any plugin.
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Last edited by rhelgeby; 07-04-2012 at 18:12.
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asherkin
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Join Date: Aug 2009
Location: OnGameFrame()
Old 07-04-2012 , 18:48   Re: Adding additional custom flags to Sourcemod
Reply With Quote #7

Minus the hierarchy (although there is grouping), that's exactly what you can do with the extended system.
People get confused enough as it is using just basic overrides.
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Dr. McKay
Sir Dr. SourceMod Plugin Approver Esq. Ltd. M.D. PhD
Join Date: Aug 2011
Location: Atlantis
Old 07-04-2012 , 19:23   Re: Adding additional custom flags to Sourcemod
Reply With Quote #8

I really don't like the Bukkit style of permissions. When I install a plugin, I want to be able to just override its commands to a flag or two. I don't want to have to go into my permissions file and add an entry for each individual group that I want to have access.
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psychonic

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Join Date: May 2008
Old 07-04-2012 , 23:18   Re: Adding additional custom flags to Sourcemod
Reply With Quote #9

Quote:
Originally Posted by Dr. McKay View Post
I really don't like the Bukkit style of permissions. When I install a plugin, I want to be able to just override its commands to a flag or two. I don't want to have to go into my permissions file and add an entry for each individual group that I want to have access.
The six provided custom flags are meant for that kind of easiness. Group overrides are then also available if you need something beyond that.

Last edited by psychonic; 07-05-2012 at 07:03. Reason: lol
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minimoney1
SourceMod Donor
Join Date: Dec 2010
Old 07-05-2012 , 03:25   Re: Adding additional custom flags to Sourcemod
Reply With Quote #10

I never got group overrides to work. (Also heard from some people that they never got it working either)
I don't know if this is a bug with SQL admins (pretty sure it's not as I tested with flatfile as well) or if it's a bug with the command grouping feature of Sourcemod (might be this).
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