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TSRP default gun removal


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wesker
Junior Member
Join Date: Oct 2005
Old 10-25-2005 , 05:16   TSRP default gun removal
Reply With Quote #1

how/where can i remove the default gun spawns in my TSRP server? navicat doesnt show them and i ahve tried the remove cmd while looking at the gun but it doesnt work.
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 10-25-2005 , 16:29  
Reply With Quote #2

Search google for "Stripper2".
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wesker
Junior Member
Join Date: Oct 2005
Old 10-25-2005 , 16:34  
Reply With Quote #3

"Stripper2 is a plugin for Half-Life (and MODs) that will allow you to temporarily strip out weapons"

uh i need a perm solution, not a temp one, i have ent mod so i can move them around, i want them deleated for good.
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Hawk552
AMX Mod X Moderator
Join Date: Aug 2005
Old 10-25-2005 , 16:36  
Reply With Quote #4

You'd have to modify the map. And by temporary, that means that if you remove the plugin, they'll come back.
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wesker
Junior Member
Join Date: Oct 2005
Old 10-26-2005 , 02:06  
Reply With Quote #5

ok, so how do i mod the map?
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Hawk552
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Join Date: Aug 2005
Old 10-26-2005 , 07:16  
Reply With Quote #6

Read the manual/readme.
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Charr
Senior Member
Join Date: Jul 2005
Location: Long Island, New York, U
Old 10-26-2005 , 14:59  
Reply With Quote #7

Stripper2 is your best bet.
And it will remove the enitities every time the map loads if its running.
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Timoses
Member
Join Date: Mar 2006
Location: Germany, NRW
Old 05-12-2006 , 08:36  
Reply With Quote #8

Well that's the same I am looking for.
Since Funjob made a gunspawn in a hotel where everybody can get it :s..

So now I want to delete one weapon.
In the documentation of Stripper2 I saw taht he is going to add a function
to delete entities by origins. but when?
If I delete the whole guns nobody can use it any more because none of
that weapon is there.

If anybody knows a solution please write me an email to [email protected]
or try to get me through msn ;)
ty
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Smokey485
Senior Member
Join Date: Dec 2004
Location: Newt 'Ellin
Old 05-12-2006 , 12:36  
Reply With Quote #9

Stripper2 does not work, or is just too complicated to use, try finding a code, if you cant then I'll make up something later.
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Timoses
Member
Join Date: Mar 2006
Location: Germany, NRW
Old 05-12-2006 , 13:53  
Reply With Quote #10

Well we tried to remove it by finding it with the origin. We have the exact
origin. But it won't work.

We once already had this problem with a sound http://forums.alliedmods.net/showthr...+entity+origin

Funjob (mapmaker of shaunsville) said that I just have to remove it with
the entid... but how do I know the entid? It's not shown in bspviewer...
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