This is an internal entity. When the map is compiled by VBSP it is processed and then removed: it does not exist when the map is running.
Quote:
Originally Posted by Exolent[jNr]
If a player is on a ladder, his move type will be fly.
Code:
// at the top of your plugin#define IsOnLadder(%1) (entity_get_int(%1, EV_INT_movetype) == MOVETYPE_FLY)// in your pluginif( IsOnLadder(index)){// player is on a ladder}