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CSS BRush


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nomy
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Join Date: Dec 2009
Location: United Kingdom
Old 02-24-2012 , 22:15   Re: CSS BRush
Reply With Quote #61

Hi TnTSCS,

Since team swapping is done on round end, I think its better to make alive players in godmode instead of respawning them.

Is there anyway to hide the team swap messages that is given by server?
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TnTSCS
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Old 02-24-2012 , 23:27   Re: CSS BRush
Reply With Quote #62

I'll add a CVar so you can define whether to use respawn or god mode at the end of the rounds.

As for the message, I thought I saw a plugin out there that will hide such messages. I'll look for it and see about incorporating it into BRush.
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nomy
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Old 03-09-2012 , 23:22   Re: CSS BRush
Reply With Quote #63

Thanks, I'll gladly test
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Old 03-09-2012 , 23:28   Re: CSS BRush
Reply With Quote #64

Sorry for the delay, I was trying to finish up the prop spawning portion for blocking routes but it's slow going...

I'll get back on track and put up a new version soon
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nomy
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Old 03-26-2012 , 03:12   Re: CSS BRush
Reply With Quote #65

There seem to be a problem with player not respawning on round start after the last person joins the game and it goes live.

I'll let you know how to reproduce it if I find out
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Old 04-04-2012 , 00:52   Re: CSS BRush
Reply With Quote #66

Updated:

0.0.1.9
* Fixed bug where round would start with dead players sometimes.
+ Added CVar for round end handling - use god mode, teleport players back to spawn, or do nothing.
+ Added code to remove "PlayerX has joined the X team" message.
* Fixed bug where player could buy and awp and drop it to get around the sniper limit
+ Added random model assignment for CS_SwitchTeam

If you have Updater and set this plugin to auto-update, then it will update soon. Otherwise, grab the updated files from the OP.
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nomy
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Join Date: Dec 2009
Location: United Kingdom
Old 04-10-2012 , 14:03   Re: CSS BRush
Reply With Quote #67

We have a bug, when the game is live with 8 players total. A player joins the server and quickly joins a team and is able to get into a team. Jointeam command isnt getting filtered properly when player has just joined the server. So it can end up with 4 or maybe 5 CTs etc.

PrintToChatAll("DENIED JOINTEAM COMMAND");
I think this message should be sent to the player only.

PrintToChatAll("GetEventInt TEAM is %i", team);
This message is also sent to everyone on chat when player joins the game or plugin swaps players.

Can you please add a cvar to choose bombsite? I want to use Bombsite A for inferno. So it would be awesome if I can add this cvar to de_inferno.cfg

Thanks!
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Old 04-10-2012 , 19:51   Re: CSS BRush
Reply With Quote #68

I'll look at the team joining code again and fix that issue - I usually don't test with 8 players, but I'll get it done.

Ya, those chat messages were a whoops by me - unintentionally left and were used as my pseudo debugging...

I'm pretty sure I can set it to use either bomb site - I'll put a cvar there for you to choose the site - as well as a message to the terrorists which site they should rush to.
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Old 04-11-2012 , 10:42   Re: CSS BRush
Reply With Quote #69

Plugin Update:

0.0.2.2
* Fixed bug where player could join a team even if 8 players were already occupying all of the slots.
+ Added ability to change the bomb site to rush and plant (by request) - new CVar sm_brush_bombsite A or B.
+ Added message to player who gets bomb to let them know what site to plant at.
+ Added new phrase to translation files.

** As of 0.0.2.2, a new phrase was added to the translation files - make sure you update those as well

If you have Updater and have this plugin set to auto-update, then you will get the new files shortly, otherwise, get the updated files form the OP.
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Old 05-05-2012 , 16:18   Re: CSS BRush
Reply With Quote #70

FYI:

I'm working on enhancing this plugin with a few more options:

- fast round reset when Terrorists win, to speed up game play
- Spectator waiting list
- Automatically switch bad players to spectate if people are waiting to play if they play n rounds with a kill (bad players shouldn't be able to occupy a slot if others are waiting to play).
- Adding CVar to only allow AWP, deagle, AK47, M4A1 so newbs don't buy newb guns.
- CVar for noblock if desired
- Maybe an option to drop 1 awp on the ground at round_start so everyone has a fair chance of getting the 1 awp (if it's set).
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