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[REQ] [L4D2] Executing .cfg files depending on amount of connected players


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Sammit92
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Join Date: Apr 2010
Old 04-09-2012 , 13:01   [REQ] [L4D2] Executing .cfg files depending on amount of connected players
Reply With Quote #1

Hello.
Didn't find that plugin exactly for Left 4 Dead 2.
I need a plugin that will execute immediately a .cfg files when for example 15th player has connected to the server while there are already 14 players are playing on it.

A plugin cvar will be for example minimum number of players connected, in our case it is 15.

I found a plugin that do same functions but it executes cfg files only on the next round or map change. and it calculates players in a team, not general amount of players on the server. In Left 4 Dead 2 need to execute cfg files immediately.
That plugin has two own cfg files:
population-low.cfg
population-normal.cfg
Also somebody can add more cvars, not only for one amount of players, there can be several amounts=several cvars=several cfg files.
Thank you.
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Smarmy
Senior Member
Join Date: Mar 2012
Old 04-09-2012 , 14:53   Re: [REQ] [L4D2] Executing .cfg files depending on amount of connected players
Reply With Quote #2

Maybe this one?

http://forums.alliedmods.net/showthread.php?p=590466
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Sammit92
Member
Join Date: Apr 2010
Old 04-10-2012 , 03:15   Re: [REQ] [L4D2] Executing .cfg files depending on amount of connected players
Reply With Quote #3

Thanks, I was looking bad...
Sammit92 is offline
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