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Module: Rage


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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-09-2012 , 09:21   Re: Module: Rage
Reply With Quote #91

Quote:
oh my God this small plugin adds fully working Hornet Gun or what?
The weapon is fully handled in a module, and the entity weapon_hivehand is created also in this module. The amxx plugin is just here to give the weapon like you would do with any weapons.

Quote:
Arkshine - Works perfect great job.
Thanks for testing.
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Last edited by Arkshine; 04-09-2012 at 09:22.
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joaquimandrade
Veteran Member
Join Date: Dec 2008
Location: Portugal
Old 04-09-2012 , 10:10   Re: Module: Rage
Reply With Quote #92

What would be of us without Arkshine

By the way, join the group ConnorMcLeod created where there is some non zero probability that you are given unexpected stuff and be part of random unchained events:

http://forums.alliedmods.net/group.php?groupid=186

Last edited by joaquimandrade; 04-09-2012 at 10:11.
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joropito
AlliedModders Donor
Join Date: Mar 2009
Location: pfnAddToFullPack
Old 04-09-2012 , 14:40   Re: Module: Rage
Reply With Quote #93

AMXX_Query is not called in submodules because is not loaded by amxmodx (doesn't appears with amxx modules)
Meta_Query is called fine (appears with meta list)

If some rage submodule is done to add new natives/forwards and you want to let amx core knows that, it's needed to be registered as an amxmodx library.
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ConnorMcLeod
Veteran Member
Join Date: Jul 2006
Location: France (95)
Old 04-09-2012 , 15:25   Re: Module: Rage
Reply With Quote #94

I finally found how to do it lol :

Code:
void OnAmxxAttach()
{
	MF_AddLibraries(MODULE_LIBRARY, LibType_Library, NULL);
	MF_AddNatives(natives info_list);
}
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Last edited by ConnorMcLeod; 04-09-2012 at 15:36.
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Intouchable
Senior Member
Join Date: Mar 2012
Old 04-14-2012 , 16:07   Re: Module: Rage
Reply With Quote #95

Mhm, with rage module possible hide JUST HUD HP and AP? Because when I do with msg_hideweapon he's hiding HP,AP and radar.

Last edited by Intouchable; 04-14-2012 at 16:20.
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joropito
AlliedModders Donor
Join Date: Mar 2009
Location: pfnAddToFullPack
Old 04-15-2012 , 22:21   Re: Module: Rage
Reply With Quote #96

Quote:
Originally Posted by Intouchable View Post
Mhm, with rage module possible hide JUST HUD HP and AP? Because when I do with msg_hideweapon he's hiding HP,AP and radar.
You can't, it's handled client side
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Intouchable
Senior Member
Join Date: Mar 2012
Old 04-16-2012 , 04:00   Re: Module: Rage
Reply With Quote #97

Quote:
Originally Posted by joropito View Post
You can't, it's handled client side
Mhm, with rage possible?
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 04-16-2012 , 04:32   Re: Module: Rage
Reply With Quote #98

You ask in the Rage thread if possible, you get answer not, and still ask if possible...

Same answer :

Quote:
You can't, it's handled client side
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Intouchable
Senior Member
Join Date: Mar 2012
Old 04-16-2012 , 04:39   Re: Module: Rage
Reply With Quote #99

Quote:
Originally Posted by Arkshine View Post
You ask in the Rage thread if possible, you get answer not, and still ask if possible...

Same answer :
I thought with msg_hideweapon. Oke then thanks for answer..
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kiki33hun
Veteran Member
Join Date: Jul 2011
Location: Magyarország
Old 04-19-2012 , 06:55   Re: Module: Rage
Reply With Quote #100

I need c++ converter, please link!
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