Originally Posted by Hyper Nova
Is there anyhope that someday there will come update what support player and ohter entities collides bmod objects?
I don't feel very optimistic about player collision, there is no way how to implement the actual feeling of pushable entity at client side. It looked pretty good on my older videos
, but that's just because i was running it on localhost, so there was perfect sync between server and client. When i deployed it on server, it was hell, especially for people with higher ping.
Other map entities shouldn't be so hard to add into simulation. I think i'll just create another type of "object" - static - which could be used for func_walls, func_doors, and pretty much all brush entities.