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So how do tf2items work?


  
 
 
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napalm00
Veteran Member
Join Date: Jun 2011
Location: Italy, sadly
Old 04-01-2012 , 16:32   Re: So how do tf2items work?
Reply With Quote #17

Quote:
Originally Posted by Happy DODs player View Post
I installed the package, all is loaded fine.

[ Using this also with the BOTS-weapons plugin from Leonardo ]

I have added this in the txt file and restarted my gameserver: Look at the screeny

But i do not have any particles ingame.

Am i doing anything wrong here.

This is for the hats :

#116 Ghastly.
#279 Ghastlier.
#584 Ghastliest.

[ Uhm, this will problerly will only shown if i go thirdperson my self, with a plugin or such., i read this afternoon 140+ pages on the Items plugin. Correct me if i worng. : ) ]
(Let's see if I can ninja asherkin)
You have to put all the indexes under the same one wildcard, so:
Code:
"*"
{
  "index"
  {
   stuff
  }
  "index2"
  {
   morestuff
  }
  etc etc
}
The wildcard applies to everybody, so having more wildcards like in your example is wrong.

EDIT:
Also not completely sure but I don't think it will work with preserve-attributes set to 1. If it still doesn't work after fixing the wildcards, then it's most likely that you have to set it to 0.
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Last edited by napalm00; 04-01-2012 at 16:41.
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